122 citations · 260 across the 25 of their papers we have counts for
4 papers · 2 filters
Quality Diversity in the Amorphous Fortress (QD-AF): Evolving for Complexity in 0-Player Games
Sam Earle, M Charity, Dipika Rajesh +2
We explore the generation of diverse environments using the Amorphous Fortress (AF) simulation framework. AF defines a set of Finite State Machine (FSM) nodes and edges that can be…
Amorphous Fortress: Observing Emergent Behavior in Multi-Agent FSMs
M Charity, Dipika Rajesh, Sam Earle +1
We introduce a system called Amorphous Fortress -- an abstract, yet spatial, open-ended artificial life simulation. In this environment, the agents are represented as finite-state…
Controllable Path of Destruction
Matthew Siper, Sam Earle, Zehua Jiang +2
Path of Destruction (PoD) is a self-supervised method for learning iterative generators. The core idea is to produce a training set by destroying a set of artifacts, and for each d…
Level Generation Through Large Language Models
Graham Todd, Sam Earle, Muhammad Umair Nasir +2
Large Language Models (LLMs) are powerful tools, capable of leveraging their training on natural language to write stories, generate code, and answer questions. But can they genera…