activity
20192026
most citedInference-Based Strategy Alignment for General-Sum Differential Games

7 citations · 21 across the 20 of their papers we have counts for

collaborators

23 papers

cs.GT2026

Can Play That Game: Online Fitted -Iteration for Continuous-Action Zero-Sum Markov Games with Convex-Concave Function Approximation

Kushagra Gupta, Jingqi Li, Cade Armstrong +4

Zero-sum Markov games arise in a wide variety of sequential decision-making problems such as adversarial learning and planning against modeled uncertainties. However, prior work on…

cs.RO2026

Residual Denoising Enables Sample-Efficient Multi-Agent Coordination on Demand

Dayi Dong, Maulik Bhatt, Aayushi Shrivastava +2

Pretrained robot policies offer strong manipulation skills but are typically limited to single-agent settings, where a robot acts in isolation. In this work, we study how to adapt…

cs.RO2026

Coordinated Diffusion: Generating Multi-Agent Behavior Without Multi-Agent Demonstrations

Lasse Peters, Laura Ferranti, Andrea Bajcsy +1

Imitation learning powered by generative models has proven effective for modeling complex single-agent behaviors. However, teaching multi-agent systems, like multiple arms or vehic…

cs.LG2026

Controllability in preference-conditioned multi-objective reinforcement learning

Pau de las Heras Molins, Beyazit Yalcinkaya, Lasse Peters +2

Multi-objective reinforcement learning (MORL) allows a user to express preference over outcomes in terms of the relative importance of the objectives, but standard metrics cannot c…

eess.SY2026

Homotopy-Guided Potential Games for Congestion-Aware Navigation

Mohammed Irshadh Ismaaeel Sathyamangalam Imran, Lasse Peters, Michael Khayyat +3

We address the multi-agent motion planning problem where interactions, collisions, and congestion co-exist. Conventional game-theoretic planners capture interactions among agents b…

cs.GT2026

Breaking Exponential Complexity in Games of Ordered Preference: A Tractable Reformulation

Dong Ho Lee, Jingqi Li, Lasse Peters +2

Games of ordered preference (GOOPs) model multi-player equilibrium problems in which each player maintains a distinct hierarchy of strictly prioritized objectives. Existing approac…

cs.RO2026

Strategizing at Speed: A Learned Model Predictive Game for Multi-Agent Drone Racing

Andrei-Carlo Papuc, Lasse Peters, Sihao Sun +2

Autonomous drone racing pushes the boundaries of high-speed motion planning and multi-agent strategic decision-making. Success in this domain requires drones not only to navigate a…

cs.LG2026

Bayesian Inverse Games with High-Dimensional Multi-Modal Observations

Yash Jain, Xinjie Liu, Lasse Peters +2

Many multi-agent interaction scenarios can be naturally modeled as noncooperative games, where each agent's decisions depend on others' future actions. However, deploying game-theo…

eess.SY2025

Approximate solutions to games of ordered preference

Pau de las Heras Molins, Eric Roy-Almonacid, Dong Ho Lee +3

Autonomous vehicles must balance ranked objectives, such as minimizing travel time, ensuring safety, and coordinating with traffic. Games of ordered preference effectively model th…

cs.RO2025★ 7 cited

Generalizing Safety Beyond Collision-Avoidance via Latent-Space Reachability Analysis

Kensuke Nakamura, Lasse Peters, Andrea Bajcsy

Hamilton-Jacobi (HJ) reachability is a rigorous mathematical framework that enables robots to simultaneously detect unsafe states and generate actions that prevent future failures.…

cs.GT2024

You Can't Always Get What You Want: Games of Ordered Preference

Dong Ho Lee, Lasse Peters, David Fridovich-Keil

We study noncooperative games, in which each player's objective is composed of a sequence of ordered- and potentially conflicting-preferences. Problems of this type naturally model…

cs.RO2024

Updating Robot Safety Representations Online from Natural Language Feedback

Leonardo Santos, Zirui Li, Lasse Peters +2

Robots must operate safely when deployed in novel and human-centered environments, like homes. Current safe control approaches typically assume that the safety constraints are know…

cs.RO2024

Auto-Encoding Bayesian Inverse Games

Xinjie Liu, Lasse Peters, Javier Alonso-Mora +2

When multiple agents interact in a common environment, each agent's actions impact others' future decisions, and noncooperative dynamic games naturally capture this coupling. In in…

cs.RO2023

Contingency Games for Multi-Agent Interaction

Lasse Peters, Andrea Bajcsy, Chih-Yuan Chiu +4

Contingency planning, wherein an agent generates a set of possible plans conditioned on the outcome of an uncertain event, is an increasingly popular way for robots to act under un…

eess.SY2023

Scenario-Game ADMM: A Parallelized Scenario-Based Solver for Stochastic Noncooperative Games

Jingqi Li, Chih-Yuan Chiu, Lasse Peters +6

Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochast…

cs.RO2023★ 1 cited

Online and Offline Learning of Player Objectives from Partial Observations in Dynamic Games

Lasse Peters, Vicenç Rubies-Royo, Claire J. Tomlin +4

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scena…

cs.MA2023★ 2 cited

Cost Inference for Feedback Dynamic Games from Noisy Partial State Observations and Incomplete Trajectories

Jingqi Li, Chih-Yuan Chiu, Lasse Peters +3

In multi-agent dynamic games, the Nash equilibrium state trajectory of each agent is determined by its cost function and the information pattern of the game. However, the cost and…

cs.RO2022

Learning to Play Trajectory Games Against Opponents with Unknown Objectives

Xinjie Liu, Lasse Peters, Javier Alonso-Mora

Many autonomous agents, such as intelligent vehicles, are inherently required to interact with one another. Game theory provides a natural mathematical tool for robot motion planni…

cs.GT2022

Learning Mixed Strategies in Trajectory Games

Lasse Peters, David Fridovich-Keil, Laura Ferranti +3

In multi-agent settings, game theory is a natural framework for describing the strategic interactions of agents whose objectives depend upon one another's behavior. Trajectory game…

cs.RO2021

Inferring Objectives in Continuous Dynamic Games from Noise-Corrupted Partial State Observations

Lasse Peters, David Fridovich-Keil, Vicenç Rubies-Royo +2

Robots and autonomous systems must interact with one another and their environment to provide high-quality services to their users. Dynamic game theory provides an expressive theor…

cs.MA2020★ 3 cited

iLQGames.jl: Rapidly Designing and Solving Differential Games in Julia

Lasse Peters, Zachary N. Sunberg

In many problems that involve multiple decision making agents, optimal choices for each agent depend on the choices of others. Differential game theory provides a principled formal…

cs.RO2020★ 7 cited

Inference-Based Strategy Alignment for General-Sum Differential Games

Lasse Peters, David Fridovich-Keil, Claire J. Tomlin +1

In many settings where multiple agents interact, the optimal choices for each agent depend heavily on the choices of the others. These coupled interactions are well-described by a…

eess.SY2019★ 1 cited

Efficient Iterative Linear-Quadratic Approximations for Nonlinear Multi-Player General-Sum Differential Games

David Fridovich-Keil, Ellis Ratner, Lasse Peters +2

Many problems in robotics involve multiple decision making agents. To operate efficiently in such settings, a robot must reason about the impact of its decisions on the behavior of…