49 citations · 108 across the 34 of their papers we have counts for
6 papers · 1 filter
Code World Models for General Game Playing
Wolfgang Lehrach, Daniel Hennes, Miguel Lazaro-Gredilla +13
Large Language Models (LLMs) reasoning abilities are increasingly being applied to classical board and card games, but the dominant approach -- involving prompting for direct move…
Gemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities
Gheorghe Comanici, Eric Bieber, Mike Schaekermann +3431
In this report, we introduce the Gemini 2.X model family: Gemini 2.5 Pro and Gemini 2.5 Flash, as well as our earlier Gemini 2.0 Flash and Flash-Lite models. Gemini 2.5 Pro is our…
Solving Zero-Sum Convex Markov Games
Fivos Kalogiannis, Emmanouil-Vasileios Vlatakis-Gkaragkounis, Ian Gemp +1
We contribute the first provable guarantees of global convergence to Nash equilibria (NE) in two-player zero-sum convex Markov games (cMGs) by using independent policy gradient met…
LLM-Mediated Guidance of MARL Systems
Philipp D. Siedler, Ian Gemp
In complex multi-agent environments, achieving efficient learning and desirable behaviours is a significant challenge for Multi-Agent Reinforcement Learning (MARL) systems. This wo…
Deviation Ratings: A General, Clone-Invariant Rating Method
Luke Marris, Siqi Liu, Ian Gemp +2
Many real-world multi-agent or multi-task evaluation scenarios can be naturally modelled as normal-form games due to inherent strategic (adversarial, cooperative, and mixed motive)…
Re-evaluating Open-ended Evaluation of Large Language Models
Siqi Liu, Ian Gemp, Luke Marris +3
Evaluation has traditionally focused on ranking candidates for a specific skill. Modern generalist models, such as Large Language Models (LLMs), decidedly outpace this paradigm. Op…