activity
20202026
most citedGemini 2.5: Pushing the Frontier with Advanced Reasoning, Multimodality, Long Context, and Next Generation Agentic Capabilities

49 citations · 108 across the 34 of their papers we have counts for

collaborators
Showing 2020Show all

5 papers · 1 filter

cs.MA2020

D3C: Reducing the Price of Anarchy in Multi-Agent Learning

Ian Gemp, Kevin R. McKee, Richard Everett +4

In multiagent systems, the complex interaction of fixed incentives can lead agents to outcomes that are poor (inefficient) not only for the group, but also for each individual. Pri…

cs.LG2020★ 6 cited

EigenGame: PCA as a Nash Equilibrium

Ian Gemp, Brian McWilliams, Claire Vernade +1

We present a novel view on principal component analysis (PCA) as a competitive game in which each approximate eigenvector is controlled by a player whose goal is to maximize their…

cs.LG2020★ 18 cited

Learning to Play No-Press Diplomacy with Best Response Policy Iteration

Thomas Anthony, Tom Eccles, Andrea Tacchetti +11

Recent advances in deep reinforcement learning (RL) have led to considerable progress in many 2-player zero-sum games, such as Go, Poker and Starcraft. The purely adversarial natur…

cs.MA2020★ 18 cited

Social diversity and social preferences in mixed-motive reinforcement learning

Kevin R. McKee, Ian Gemp, Brian McWilliams +3

Recent research on reinforcement learning in pure-conflict and pure-common interest games has emphasized the importance of population heterogeneity. In contrast, studies of reinfor…

cs.LG2020★ 7 cited

Smooth markets: A basic mechanism for organizing gradient-based learners

David Balduzzi, Wojciech M Czarnecki, Thomas W Anthony +5

With the success of modern machine learning, it is becoming increasingly important to understand and control how learning algorithms interact. Unfortunately, negative results from…