18 citations · 35 across the 13 of their papers we have counts for
9 papers · 1 filter
MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting
Hao Zhang, Ang Li, Boyan Du +6
We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gau…
OctaOctree Neural Radiosity for Real-time Glossy Material Rendering
Jierui Ren, Haojie Jin, Bo Pang +4
Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based…
PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
Junke Zhu, Hao Zhang, Yutian Zhu +6
Ray tracing enables 3D Gaussian fields to serve as a representation for physically based light transport. Faithful inverse rendering requires forward rendering and backward optimiz…
NRRS: Neural Russian Roulette and Splitting
Haojie Jin, Jierui Ren, Yisong Chen +2
We propose a novel framework for Russian Roulette and Splitting (RRS) tailored to wavefront path tracing, a highly parallel rendering architecture that processes path states in bat…
Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials
Jierui Ren, Haojie Jin, Bo Pang +3
Modeling of high-frequency outgoing radiance distributions has long been a key challenge in rendering, particularly for glossy material. Such distributions concentrate radiative en…
Geometry-Aware Global Feature Aggregation for Real-Time Indirect Illumination
Meng Gai, Guoping Wang, Sheng Li
Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse in…