18 citations · 53 across the 16 of their papers we have counts for
17 papers
MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting
Hao Zhang, Ang Li, Boyan Du +6
We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gau…
OctaOctree Neural Radiosity for Real-time Glossy Material Rendering
Jierui Ren, Haojie Jin, Bo Pang +4
Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based…
PTIR-GS: Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
Junke Zhu, Hao Zhang, Yutian Zhu +6
Ray tracing enables 3D Gaussian fields to serve as a representation for physically based light transport. Faithful inverse rendering requires forward rendering and backward optimiz…
NRRS: Neural Russian Roulette and Splitting
Haojie Jin, Jierui Ren, Yisong Chen +2
We propose a novel framework for Russian Roulette and Splitting (RRS) tailored to wavefront path tracing, a highly parallel rendering architecture that processes path states in bat…
Neural Cone Radiosity for Interactive Global Illumination with Glossy Materials
Jierui Ren, Haojie Jin, Bo Pang +3
Modeling of high-frequency outgoing radiance distributions has long been a key challenge in rendering, particularly for glossy material. Such distributions concentrate radiative en…
Geometry-Aware Global Feature Aggregation for Real-Time Indirect Illumination
Meng Gai, Guoping Wang, Sheng Li
Real-time rendering with global illumination is crucial to afford the user realistic experience in virtual environments. We present a learning-based estimator to predict diffuse in…
SonicRadiation: A Hybrid Numerical Solution for Sound Radiation without Ghost Cells
Xutong Jin, Fei Zhu, Guoping Wang +1
Interactive synthesis of physical sound effects is crucial in digital media production. Sound radiation simulation, a key component of physically based sound synthesis, has posed c…
Vertex Features for Neural Global Illumination
Rui Su, Honghao Dong, Haojie Jin +3
Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature…
NAT: Neural Acoustic Transfer for Interactive Scenes in Real Time
Xutong Jin, Bo Pang, Chenxi Xu +3
Previous acoustic transfer methods rely on extensive precomputation and storage of data to enable real-time interaction and auditory feedback. However, these methods struggle with…
Neural Parametric Mixtures for Path Guiding
Honghao Dong, Guoping Wang, Sheng Li
Previous path guiding techniques typically rely on spatial subdivision structures to approximate directional target distributions, which may cause failure to capture spatio-directi…
Real-time Global Illumination for Dynamic 3D Gaussian Scenes
Chenxiao Hu, Meng Gai, Guoping Wang +1
We present a real-time global illumination approach along with a pipeline for dynamic 3D Gaussian models and meshes. Building on a formulated surface light transport model for 3D G…
Neural-Polyptych: Content Controllable Painting Recreation for Diverse Genres
Yiming Zhao, Dewen Guo, Zhouhui Lian +6
To bridge the gap between artists and non-specialists, we present a unified framework, Neural-Polyptych, to facilitate the creation of expansive, high-resolution paintings by seaml…
DiffSound: Differentiable Modal Sound Rendering and Inverse Rendering for Diverse Inference Tasks
Xutong Jin, Chenxi Xu, Ruohan Gao +3
Accurately estimating and simulating the physical properties of objects from real-world sound recordings is of great practical importance in the fields of vision, graphics, and rob…
Barrier-Augmented Lagrangian for GPU-based Elastodynamic Contact
Dewen Guo, Minchen Li, Yin Yang +2
We propose a GPU-based iterative method for accelerated elastodynamic simulation with the log-barrier-based contact model. While Newton's method is a conventional choice for solvin…
NeuralSound: Learning-based Modal Sound Synthesis With Acoustic Transfer
Xutong Jin, Sheng Li, Guoping Wang +1
We present a novel learning-based modal sound synthesis approach that includes a mixed vibration solver for modal analysis and an end-to-end sound radiation network for acoustic tr…
SegVoxelNet: Exploring Semantic Context and Depth-aware Features for 3D Vehicle Detection from Point Cloud
Hongwei Yi, Shaoshuai Shi, Mingyu Ding +6
3D vehicle detection based on point cloud is a challenging task in real-world applications such as autonomous driving. Despite significant progress has been made, we observe two as…
X-GANs: Image Reconstruction Made Easy for Extreme Cases
Longfei Liu, Sheng Li, Yisong Chen +1
Image reconstruction including image restoration and denoising is a challenging problem in the field of image computing. We present a new method, called X-GANs, for reconstruction…