14 citations · 21 across the 8 of their papers we have counts for
10 papers
Eyes on teleporting: comparing locomotion techniques in Virtual Reality with respect to presence, sickness and spatial orientation
Ariel Caputo, Massimo Zancanaro, Andrea Giachetti
This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) techni…
OO-dMVMT: A Deep Multi-view Multi-task Classification Framework for Real-time 3D Hand Gesture Classification and Segmentation
Federico Cunico, Federico Girella, Andrea Avogaro +3
Continuous mid-air hand gesture recognition based on captured hand pose streams is fundamental for human-computer interaction, particularly in AR / VR. However, many of the methods…
SHREC 2022 Track on Online Detection of Heterogeneous Gestures
Ariel Caputo, Marco Emporio, Andrea Giachetti +10
This paper presents the outcomes of a contest organized to evaluate methods for the online recognition of heterogeneous gestures from sequences of 3D hand poses. The task is the de…
Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality
Ariel Caputo, Andrea Giachetti, Salwa Abkal +2
In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is pre…
SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild
Ariel Caputo, Andrea Giachetti, Simone Soso +16
Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, ente…
PAVEL: Decorative Patterns with Packed Volumetric Elements
Filippo Andrea Fanni, Fabio Pellacini, Riccardo Scateni +1
Many real-world hand-crafted objects are decorated with elements that are packed onto the object's surface and deformed to cover it as much as possible. Examples are artisanal cera…