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20192021
most citedReal vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality

3 citations · 5 across the 3 of their papers we have counts for

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cs.CV20212 cited

SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild

Ariel Caputo, Andrea Giachetti, Simone Soso +16

Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, ente…

cs.CV2020

Shape retrieval of non-rigid 3d human models

David Pickup, Xianfang Sun, Paul L Rosin +28

3D models of humans are commonly used within computer graphics and vision, and so the ability to distinguish between body shapes is an important shape retrieval problem. We extend…

cs.CV2019

Texel-Att: Representing and Classifying Element-based Textures by Attributes

Marco Godi, Christian Joppi, Andrea Giachetti +2

Element-based textures are a kind of texture formed by nameable elements, the texels [1], distributed according to specific statistical distributions; it is of primary importance i…

cs.CV2019

Texture Retrieval in the Wild through detection-based attributes

Christian Joppi, Marco Godi, Andrea Giachetti +2

Capturing the essence of a textile image in a robust way is important to retrieve it in a large repository, especially if it has been acquired in the wild (by taking a photo of the…

cs.CV2019

SIMCO: SIMilarity-based object COunting

Marco Godi, Christian Joppi, Andrea Giachetti +1

We present SIMCO, the first agnostic multi-class object counting approach. SIMCO starts by detecting foreground objects through a novel Mask RCNN-based architecture trained beforeh…