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20182026
most citedReal-time Deep Dynamic Characters

118 citations · 370 across the 64 of their papers we have counts for

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Showing 2026Show all

12 papers · 1 filter

cs.CV2026

Brain2Face: A Study on the Relation of EEG Signals and Spatio-temporal Head Avatars

Camilo Andrés Martínez Martínez, Olaf Dünkel, Kartik Teotia +3

Driving digital head avatars is classically done by hand-crafted artist design or by image-based facial performance capture. In this work, we ask whether spatio-temporal tracking o…

cs.CV2026

AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures

Guoxing Sun, Heming Zhu, Linjie Lyu +3

For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars fr…

cs.CV2026

STEER: Steerable Dyadic Head Avatars

Kartik Teotia, Helge Rhodin, Hyeongwoo Kim +2

Facial movement and expression are central to face-to-face communication, conveying turn-taking, attention, agreement, and engagement alongside speech. While speech-driven facial a…

cs.CV2026

SOMA: From Surface Observations to Muscle Anatomy

Eduardo Alvarado, Emily Kim, Gerrit Nolte +4

With the growing demand for realistic virtual humans, parametric body models have become a cornerstone of modern medicine, sports, and entertainment applications. However, most of…

cs.CV2026

Differentiable Polarized Path Tracing

Pramod Rao, Jérémy Riviere, Xilong Zhou +6

Physically based differentiable rendering has proven to be a powerful tool for inverse rendering problems (e.g., 3D reconstruction, reflectance estimation, lighting estimation). Ho…

cs.CV2026

Towards Real-World Wearable Motion Reconstruction

Andrea Boscolo Camiletto, Rishabh Dabral, Eduardo Alvarado +3

The modern-day surge in popularity of wearable devices poses a fundamentally unique motion capture problem: reconstructing full-body movement from any set of sensing hardware worn…

cs.CV2026

EgoRelight: Egocentric Human Capture and Illumination Recovery for Relightable and Photoreal Avatar Rendering

Jianchun Chen, Yinda Zhang, Rohit Pandey +3

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision require…

cs.GR2026

D-Rex : Diffusion Rendering for Relightable Expressive Avatars

Timo Teufel, Xilong Zhou, Umar Iqbal +4

We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods fo…

cs.CV2026

MUA: Mobile Ultra-detailed Animatable Avatars

Heming Zhu, Guoxing Sun, Marc Habermann

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have la…

cs.CV2026

HGGT: Robust and Flexible 3D Hand Mesh Reconstruction from Uncalibrated Images

Yumeng Liu, Xiao-Xiao Long, Marc Habermann +5

Recovering high-fidelity 3D hand geometry from images is a critical task in computer vision, holding significant value for domains such as robotics, animation and VR/AR. Crucially,…

cs.LG2026

DInf-Grid: A Neural Differential Equation Solver with Differentiable Feature Grids

Navami Kairanda, Shanthika Naik, Marc Habermann +3

We present a novel differentiable grid-based representation for efficiently solving differential equations (DEs). Widely used architectures for neural solvers, such as sinusoidal n…

cs.CV2026★ 1 cited

RelightAnyone: A Generalized Relightable 3D Gaussian Head Model

Yingyan Xu, Pramod Rao, Sebastian Weiss +5

3D Gaussian Splatting (3DGS) has become a standard approach to reconstruct and render photorealistic 3D head avatars. A major challenge is to relight the avatars to match any scene…