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20182026
most citedReal-time Deep Dynamic Characters

118 citations · 370 across the 64 of their papers we have counts for

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Showing 2024Show all

11 papers · 1 filter

cs.CV2024★ 1 cited

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Guoxing Sun, Rishabh Dabral, Heming Zhu +3

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods lev…

cs.CV2024

BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects

Wanyue Zhang, Rishabh Dabral, Vladislav Golyanik +5

We present BimArt, a novel generative approach for synthesizing 3D bimanual hand interactions with articulated objects. Unlike prior works, we do not rely on a reference grasp, a c…

cs.CV2024

PocoLoco: A Point Cloud Diffusion Model of Human Shape in Loose Clothing

Siddharth Seth, Rishabh Dabral, Diogo Luvizon +4

Modeling a human avatar that can plausibly deform to articulations is an active area of research. We present PocoLoco -- the first template-free, point-based, pose-conditioned gene…

cs.CV2024★ 5 cited

EasyHOI: Unleashing the Power of Large Models for Reconstructing Hand-Object Interactions in the Wild

Yumeng Liu, Xiaoxiao Long, Zemin Yang +5

Our work aims to reconstruct hand-object interactions from a single-view image, which is a fundamental but ill-posed task. Unlike methods that reconstruct from videos, multi-view i…

cs.CV2024

EgoAvatar: Egocentric View-Driven and Photorealistic Full-body Avatars

Jianchun Chen, Jian Wang, Yinda Zhang +4

Immersive VR telepresence ideally means being able to interact and communicate with digital avatars that are indistinguishable from and precisely reflect the behaviour of their rea…

cs.CV2024★ 3 cited

Manifold Sampling for Differentiable Uncertainty in Radiance Fields

Linjie Lyu, Ayush Tewari, Marc Habermann +4

Radiance fields are powerful and, hence, popular models for representing the appearance of complex scenes. Yet, constructing them based on image observations gives rise to ambiguit…

cs.CV2024

GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations

Kartik Teotia, Hyeongwoo Kim, Pablo Garrido +3

Real-time rendering of human head avatars is a cornerstone of many computer graphics applications, such as augmented reality, video games, and films, to name a few. Recent approach…

cs.CV2024

A Latent Implicit 3D Shape Model for Multiple Levels of Detail

Benoit Guillard, Marc Habermann, Christian Theobalt +1

Implicit neural representations map a shape-specific latent code and a 3D coordinate to its corresponding signed distance (SDF) value. However, this approach only offers a single l…

cs.CV2024

TEDRA: Text-based Editing of Dynamic and Photoreal Actors

Basavaraj Sunagad, Heming Zhu, Mohit Mendiratta +3

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is…

cs.CV2024

ConvoFusion: Multi-Modal Conversational Diffusion for Co-Speech Gesture Synthesis

Muhammad Hamza Mughal, Rishabh Dabral, Ikhsanul Habibie +3

Gestures play a key role in human communication. Recent methods for co-speech gesture generation, while managing to generate beat-aligned motions, struggle generating gestures that…

cs.CV2024

MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering

Guoxing Sun, Rishabh Dabral, Pascal Fua +2

Faithful human performance capture and free-view rendering from sparse RGB observations is a long-standing problem in Vision and Graphics. The main challenges are the lack of obser…