24 citations · 81 across the 6 of their papers we have counts for
7 papers · 1 filter
Put Your Muscle Into It: Introducing XEM2, a Novel Approach for Monitoring Exertion in Stationary Physical Exercises Leveraging Muscle Work
Jana Franceska Funke, Mario Sagawa, Georgious Nurcan-Georgiou +5
We present a novel system for camera-based measurement and visualization of muscle work based on the Hill-Type-Muscle-Model: the exercise exertion muscle-work monitor (\textit{XEM}…
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
Evgeny Stemasov, Simon Demharter, Max Rädler +2
Extended Reality (XR) allows in-situ previewing of designs to be manufactured through Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like incorpor…
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
Evgeny Stemasov, Tobias Wagner, Ali Askari +6
Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development a…
BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality
Evgeny Stemasov, Jessica Hohn, Maurice Cordts +3
3D printers enable end-users to design and fabricate unique physical artifacts but maintain an increased entry barrier and friction. End users must design tangible artifacts throug…
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality
Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1
Personal fabrication is made more accessible through repositories like Thingiverse, as they replace modeling with retrieval. However, they require users to translate spatial requir…
The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple
Evgeny Stemasov, Enrico Rukzio, Jan Gugenheimer
The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts.…