activity
20202026
most citedMix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality

31 citations · 123 across the 8 of their papers we have counts for

collaborators

8 papers

cs.HC2026

Put Your Muscle Into It: Introducing XEM2, a Novel Approach for Monitoring Exertion in Stationary Physical Exercises Leveraging Muscle Work

Jana Franceska Funke, Mario Sagawa, Georgious Nurcan-Georgiou +5

We present a novel system for camera-based measurement and visualization of muscle work based on the Hill-Type-Muscle-Model: the exercise exertion muscle-work monitor (\textit{XEM}…

cs.HC2024★ 24 cited

pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication

Evgeny Stemasov, Simon Demharter, Max Rädler +2

Extended Reality (XR) allows in-situ previewing of designs to be manufactured through Personal Fabrication (PF). These in-situ interactions exhibit advantages for PF, like incorpor…

cs.HC2024★ 12 cited

DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology

Evgeny Stemasov, Tobias Wagner, Ali Askari +6

Hybrid board games (HBGs) augment their analog origins digitally (e.g., through apps) and are an increasingly popular pastime activity. Continuous world and character development a…

cs.HC2023★ 12 cited

BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality

Evgeny Stemasov, Jessica Hohn, Maurice Cordts +3

3D printers enable end-users to design and fabricate unique physical artifacts but maintain an increased entry barrier and friction. End users must design tangible artifacts throug…

cs.HC2022★ 14 cited

ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality

Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1

Personal fabrication is made more accessible through repositories like Thingiverse, as they replace modeling with retrieval. However, they require users to translate spatial requir…

cs.HC2021★ 11 cited

Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts

Evgeny Stemasov, Alexander Botner, Enrico Rukzio +1

Personal fabrication empowers users to create objects increasingly easier and faster. This continuous decrease in effort evokes a speculative scenario of Ephemeral Fabrication (EF)…

cs.HC2021★ 19 cited

The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple

Evgeny Stemasov, Enrico Rukzio, Jan Gugenheimer

The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts.…

cs.HC2020★ 31 cited

Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality

Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1

The accessibility of tools to model artifacts is one of the core driving factors for the adoption of Personal Fabrication. Subsequently, model repositories like Thingiverse became…