Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality
arXiv:2003.09169 · doi:10.1145/3313831.3376839
Abstract
The accessibility of tools to model artifacts is one of the core driving factors for the adoption of Personal Fabrication. Subsequently, model repositories like Thingiverse became important tools in (novice) makers' processes. They allow them to shorten or even omit the design process, offloading a majority of the effort to other parties. However, steps like measurement of surrounding constraints (e.g., clearance) which exist only inside the users' environment, can not be similarly outsourced. We propose Mix&Match a mixed-reality-based system which allows users to browse model repositories, preview the models in-situ, and adapt them to their environment in a simple and immediate fashion. Mix&Match aims to provide users with CSG operations which can be based on both virtual and real geometry. We present interaction patterns and scenarios for Mix&Match, arguing for the combination of mixed reality and model repositories. This enables almost modelling-free personal fabrication for both novices and expert makers.
arXiv comment12 pages, 15 figures, 1 table, To appear in the Proceedings of the ACM Conference on Human Factors in Computing Systems 2020 (CHI'20)
Cited by in corpus (9)
- pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication
- The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple
- ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality
- XR-penter: Material-Aware and In Situ Design of Scrap Wood Assemblies
- DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology
- BrickStARt: Enabling In-situ Design and Tangible Exploration for Personal Fabrication using Mixed Reality
- Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts
- InteRecon: Towards Reconstructing Interactivity of Personal Memorable Items in Mixed Reality
- Facilitating the Parametric Definition of Geometric Properties in Programming-Based CAD