activity
20202023
most citedA Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review

42 citations · 163 across the 12 of their papers we have counts for

collaborators

12 papers

cs.HC2023★ 4 cited

Balancing the Digital and the Physical: Discussing Push and Pull Factors for Digital Well-being

Luca-Maxim Meinhardt, Jan-Henry Belz, Michael Rietzler +1

This position paper discusses the negative effects of excessive smartphone usage on mental health and well-being. Despite efforts to limit smartphone usage, users become desensitiz…

cs.HC2023★ 37 cited

AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies

Pascal Jansen, Julian Britten, Alexander Häusele +3

Automotive user interface (AUI) evaluation becomes increasingly complex due to novel interaction modalities, driving automation, heterogeneous data, and dynamic environmental conte…

cs.HC2022★ 42 cited

A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review

Pascal Jansen, Mark Colley, Enrico Rukzio

Automotive user interfaces constantly change due to increasing automation, novel features, additional applications, and user demands. While in-vehicle interaction can utilize numer…

cs.HC2022★ 14 cited

ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality

Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1

Personal fabrication is made more accessible through repositories like Thingiverse, as they replace modeling with retrieval. However, they require users to translate spatial requir…

cs.HC2022

Exploring the Social Context of Collaborative Driving

Mark Colley, Sebastian Pickl, Frank Uhlig +1

The automation of the driving task affects both the primary driving task and the automotive user interfaces. The liberation of user interface space and cognitive load on the driver…

cs.HC2021★ 11 cited

Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts

Evgeny Stemasov, Alexander Botner, Enrico Rukzio +1

Personal fabrication empowers users to create objects increasingly easier and faster. This continuous decrease in effort evokes a speculative scenario of Ephemeral Fabrication (EF)…

cs.HC2021★ 5 cited

Augmenting Teleportation in Virtual Reality With Discrete Rotation Angles

Dennis Wolf, Michael Rietzler, Laura Bottner +1

Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time…

cs.HC2021

Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality

Tobias Drey, Michael Rietzler, Enrico Rukzio

Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to m…

cs.HC2021

Discussing the Risks of Adaptive Virtual Environments for User Autonomy

Tobias Drey, Enrico Rukzio

Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive…

cs.HC2021★ 19 cited

The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple

Evgeny Stemasov, Enrico Rukzio, Jan Gugenheimer

The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts.…

cs.HC2020

Towards Reducing Energy Waste through Usage of External Communication of Autonomous Vehicles

Mark Colley, Marcel Walch, Enrico Rukzio

Automated vehicles can implement strategies to drive with optimized fuel efficiency. Therefore, automated driving is seen as a major advancement in tackling climate change. However…

cs.HC2020★ 31 cited

Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality

Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1

The accessibility of tools to model artifacts is one of the core driving factors for the adoption of Personal Fabrication. Subsequently, model repositories like Thingiverse became…