42 citations · 163 across the 12 of their papers we have counts for
12 papers
Balancing the Digital and the Physical: Discussing Push and Pull Factors for Digital Well-being
Luca-Maxim Meinhardt, Jan-Henry Belz, Michael Rietzler +1
This position paper discusses the negative effects of excessive smartphone usage on mental health and well-being. Despite efforts to limit smartphone usage, users become desensitiz…
AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies
Pascal Jansen, Julian Britten, Alexander Häusele +3
Automotive user interface (AUI) evaluation becomes increasingly complex due to novel interaction modalities, driving automation, heterogeneous data, and dynamic environmental conte…
A Design Space for Human Sensor and Actuator Focused In-Vehicle Interaction Based on a Systematic Literature Review
Pascal Jansen, Mark Colley, Enrico Rukzio
Automotive user interfaces constantly change due to increasing automation, novel features, additional applications, and user demands. While in-vehicle interaction can utilize numer…
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality
Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1
Personal fabrication is made more accessible through repositories like Thingiverse, as they replace modeling with retrieval. However, they require users to translate spatial requir…
Exploring the Social Context of Collaborative Driving
Mark Colley, Sebastian Pickl, Frank Uhlig +1
The automation of the driving task affects both the primary driving task and the automotive user interfaces. The liberation of user interface space and cognitive load on the driver…
Ephemeral Fabrication: Exploring a Ubiquitous Fabrication Scenario of Low-Effort, In-Situ Creation of Short-Lived Physical Artifacts
Evgeny Stemasov, Alexander Botner, Enrico Rukzio +1
Personal fabrication empowers users to create objects increasingly easier and faster. This continuous decrease in effort evokes a speculative scenario of Ephemeral Fabrication (EF)…
Augmenting Teleportation in Virtual Reality With Discrete Rotation Angles
Dennis Wolf, Michael Rietzler, Laura Bottner +1
Locomotion is one of the most essential interaction tasks in virtual reality (VR) with teleportation being widely accepted as the state-of-the-art locomotion technique at the time…
Questionnaires and Qualitative Feedback Methods to Measure User Experience in Mixed Reality
Tobias Drey, Michael Rietzler, Enrico Rukzio
Evaluating the user experience of a software system is an essential final step of every research. Several concepts such as flow, affective state, presences, or immersion exist to m…
Discussing the Risks of Adaptive Virtual Environments for User Autonomy
Tobias Drey, Enrico Rukzio
Adaptive virtual environments are an opportunity to support users and increase their flow, presence, immersion, and overall experience. Possible fields of application are adaptive…
The Road to Ubiquitous Personal Fabrication: Modeling-Free Instead of Increasingly Simple
Evgeny Stemasov, Enrico Rukzio, Jan Gugenheimer
The tools for personal digital fabrication (DF) are on the verge of reaching mass-adoption beyond technology enthusiasts, empowering consumers to fabricate personalized artifacts.…
Towards Reducing Energy Waste through Usage of External Communication of Autonomous Vehicles
Mark Colley, Marcel Walch, Enrico Rukzio
Automated vehicles can implement strategies to drive with optimized fuel efficiency. Therefore, automated driving is seen as a major advancement in tackling climate change. However…
Mix&Match: Towards Omitting Modelling Through In-Situ Alteration and Remixing of Model Repository Artifacts in Mixed Reality
Evgeny Stemasov, Tobias Wagner, Jan Gugenheimer +1
The accessibility of tools to model artifacts is one of the core driving factors for the adoption of Personal Fabrication. Subsequently, model repositories like Thingiverse became…