67 citations · 149 across the 15 of their papers we have counts for
15 papers
ASafePlace: User-Led Personalization of VR Relaxation via an Art Therapy Activity
Chuyang Zhang, Bin Yu, Yuchao Wang +4
To overcome the lack of deep personalization in standard biofeedback methods, we introduce ASafePlace, a system utilizing an AI-powered, art-therapy-inspired exercise called The Sa…
Eggly: Designing Mobile Augmented Reality Neurofeedback Training Games for Children with Autism Spectrum Disorder
Yue Lyu, Pengcheng An, Yage Xiao +4
Autism Spectrum Disorder (ASD) is a neurodevelopmental disorder that affects how children communicate and relate to other people and the world around them. Emerging studies have sh…
Affective Affordance of Message Balloon Animations: An Early Exploration of AniBalloons
Pengcheng An, Chaoyu Zhang, Haichen Gao +5
We introduce the preliminary exploration of AniBalloons, a novel form of chat balloon animations aimed at enriching nonverbal affective expression in text-based communications. Ani…
NaMemo2: Facilitating Teacher-Student Interaction with Theory-Based Design and Student Autonomy Consideration
Guang Jiang, Jiahui Zhu, Yunsong Li +2
Teacher-student interaction (TSI) is essential for learning efficiency and harmonious teacher-student interpersonal relationships. However, studies on TSI support tools often focus…
Puffy: A Step-by-step Guide to Craft Bio-inspired Artifacts with Interactive Materiality
Sark Pangrui Xing, Bart van Dijk, Pengcheng An +3
A rising number of HCI scholars have begun to use materiality as a starting point for exploring the design's potential and restrictions. Despite the theoretical flourishing, the pr…
Dancing with the Unexpected and Beyond: The Use of AI Assistance in Design Fiction Creation
Yiying Wu, Yunye Yu, Pengcheng An
The creation process of design fiction is going participatory and inclusive with non experts. Recognizing the potential of artificial intelligence in creativity support, we explore…
A User Interface for Sense-making of the Reasoning Process while Interacting with Robots
Chao Wang, Joerg Deigmoeller
As knowledge graph has the potential to bridge the gap between commonsense knowledge and reasoning over actionable capabilities of mobile robotic platforms, incorporating knowledge…
VibEmoji: Exploring User-authoring Multi-modal Emoticons in Social Communication
Pengcheng An, Ziqi Zhou, Qing Liu +4
Emoticons are indispensable in online communications. With users' growing needs for more customized and expressive emoticons, recent messaging applications begin to support (limite…
Designing Mobile EEG Neurofeedback Games for Children with Autism: Implications from Industry Practice
Zhaoyi Yang, Pengcheng An, Jinchen Yang +4
Neurofeedback games are an effective and playful approach to enhance certain social and attentional capabilities in children with autism, which are promising to become widely acces…
Explainability via Interactivity? Supporting Nonexperts' Sensemaking of Pretrained CNN by Interacting with Their Daily Surroundings
Chao Wang, Pengcheng An
Current research on Explainable AI (XAI) heavily targets on expert users (data scientists or AI developers). However, increasing importance has been argued for making AI more under…
How Peripheral Interactive Systems Can Support Teachers with Differentiated Instruction: Using FireFlies as a Probe
Nine Sellier, Pengcheng An
Teachers' response to the real-time needs of diverse learners in the classroom is important for each learner's success. Teachers who give differentiated instruction (DI) provide pe…
Designing Interaction for Multi-agent Cooperative System in an Office Environment
Chao Wang, Stephan Hasler, Manuel Muehlig +4
Future intelligent system will involve very various types of artificial agents, such as mobile robots, smart home infrastructure or personal devices, which share data and collabora…
Dandelion Diagram: Aggregating Positioning and Orientation Data in the Visualization of Classroom Proxemics
Pengcheng An, Saskia Bakker, Sara Ordanovski +3
In the past two years, an emerging body of HCI work has been focused on classroom proxemics - how teachers divide time and attention over students in the different regions of the c…
The TA Framework: Designing Real-time Teaching Augmentation for K-12 Classrooms
Pengcheng An, Kenneth Holstein, Bernice d'Anjou +2
Recently, the HCI community has seen increased interest in the design of teaching augmentation (TA): tools that extend and complement teachers' pedagogical abilities during ongoing…
NaMemo: Enhancing Lecturers' Interpersonal Competence of Remembering Students' Names
Guang Jiang, Mengzhen Shi, Ying Su +3
Addressing students by their names helps a teacher to start building rapport with students and thus facilitates their classroom participation. However, this basic yet effective ski…