activity
20182022
most citedRobust Watertight Manifold Surface Generation Method for ShapeNet Models

79 citations · 312 across the 16 of their papers we have counts for

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Showing 2020Show all

7 papers · 1 filter

cs.CV2020★ 25 cited

HoliCity: A City-Scale Data Platform for Learning Holistic 3D Structures

Yichao Zhou, Jingwei Huang, Xili Dai +4

We present HoliCity, a city-scale 3D dataset with rich structural information. Currently, this dataset has 6,300 real-world panoramas of resolution that are acc…

cs.CV2020★ 14 cited

ShapeFlow: Learnable Deformations Among 3D Shapes

Chiyu "Max" Jiang, Jingwei Huang, Andrea Tagliasacchi +1

We present ShapeFlow, a flow-based model for learning a deformation space for entire classes of 3D shapes with large intra-class variations. ShapeFlow allows learning a multi-templ…

cs.GR2020★ 28 cited

ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups

Jingwei Huang, Yichao Zhou, Leonidas Guibas

We present ManifoldPlus, a method for robust and scalable conversion of triangle soups to watertight manifolds. While many algorithms in computer graphics require the input mesh to…

cs.GR2020★ 3 cited

MeshODE: A Robust and Scalable Framework for Mesh Deformation

Jingwei Huang, Chiyu Max Jiang, Baiqiang Leng +2

We present MeshODE, a scalable and robust framework for pairwise CAD model deformation without prespecified correspondences. Given a pair of shapes, our framework provides a novel…

cs.CV2020

Deformation-Aware 3D Model Embedding and Retrieval

Mikaela Angelina Uy, Jingwei Huang, Minhyuk Sung +2

We introduce a new problem of retrieving 3D models that are deformable to a given query shape and present a novel deep deformation-aware embedding to solve this retrieval task. 3D…

cs.CV2020

Local Implicit Grid Representations for 3D Scenes

Chiyu Max Jiang, Avneesh Sud, Ameesh Makadia +3

Shape priors learned from data are commonly used to reconstruct 3D objects from partial or noisy data. Yet no such shape priors are available for indoor scenes, since typical 3D au…

cs.CV2020★ 9 cited

Adversarial Texture Optimization from RGB-D Scans

Jingwei Huang, Justus Thies, Angela Dai +5

Realistic color texture generation is an important step in RGB-D surface reconstruction, but remains challenging in practice due to inaccuracies in reconstructed geometry, misalign…