21 citations · 56 across the 13 of their papers we have counts for
14 papers
Assessing Learning Processes with Multimodal Data in Virtual Reality Learning Environments
Eileen McGivney, Oluwatomilade Olarinde, Erica Kleinman +6
Assessing learning in virtual reality (VR) environments typically relied on traditional pre-post content retention tests, revealing little about the process of learnng within such…
Exploring Eye Tracking to Detect Cognitive Load in Complex Virtual Reality Training
Mahsa Nasri, Mehmet Kosa, Leanne Chukoskie +2
Virtual Reality (VR) has been a beneficial training tool in fields such as advanced manufacturing. However, users may experience a high cognitive load due to various factors, such…
Designing a Virtual Reality Training Apprenticeship for Cold Spray Advanced Manufacturing
Mahsa Nasri, Uttkarsh Narayan, Mustafa Feyyaz Sonbudak +6
Apprenticeship and training programs in advanced manufacturing frequently encounter safety and accessibility concerns due to using heavy machinery. Virtual Reality (VR) training ad…
GPT for Games: An Updated Scoping Review (2020-2024)
Daijin Yang, Erica Kleinman, Casper Harteveld
Due to GPT's impressive generative capabilities, its applications in games are expanding rapidly. To offer researchers a comprehensive understanding of the current applications and…
Exploring Dimensions of Expertise in AR-Guided Psychomotor Tasks
Steven Yoo, Casper Harteveld, Nicholas Wilson +2
This study aimed to explore how novices and experts differ in performing complex psychomotor tasks guided by augmented reality (AR), focusing on decision-making and technical profi…
GPT for Games: A Scoping Review (2020-2023)
Daijin Yang, Erica Kleinman, Casper Harteveld
This paper introduces a scoping review of 55 articles to explore GPT's potential for games, offering researchers a comprehensive understanding of the current applications and ident…
Snake Story: Exploring Game Mechanics for Mixed-Initiative Co-creative Storytelling Games
Daijin Yang, Erica Kleinman, Giovanni Maria Troiano +2
Mixed-initiative co-creative storytelling games have existed for some time as a way to merge storytelling with play. However, modern mixed-initiative co-creative storytelling games…
Thought Bubbles: A Proxy into Players' Mental Model Development
Omid Mohaddesi, Noah Chicoine, Min Gong +5
Studying mental models has recently received more attention, aiming to understand the cognitive aspects of human-computer interaction. However, there is not enough research on the…
To Trust or to Stockpile: Modeling Human-Simulation Interaction in Supply Chain Shortages
Omid Mohaddesi, Jacqueline Griffin, Ozlem Ergun +3
Understanding decision-making in dynamic and complex settings is a challenge yet essential for preventing, mitigating, and responding to adverse events (e.g., disasters, financial…
From Flow to Fuse: A Cognitive Perspective
Kyros Jalife, Casper Harteveld, Christoffer Holmgard
The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contribu…
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance
Magy Seif El-Nasr, Casper Harteveld, Paul Fombelle +9
While work in fields of CSCW (Computer Supported Collaborative Work), Psychology and Social Sciences have progressed our understanding of team processes and their effect performanc…
VINS: Visual Search for Mobile User Interface Design
Sara Bunian, Kai Li, Chaima Jemmali +3
Searching for relative mobile user interface (UI) design examples can aid interface designers in gaining inspiration and comparing design alternatives. However, finding such design…
Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Jichen Zhu, Jennifer Villareale, Nithesh Javvaji +4
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain f…
"And then they died": Using Action Sequences for Data Driven,Context Aware Gameplay Analysis
Erica Kleinman, Sabbir Ahmad, Zhaoqing Teng +4
Many successful games rely heavily on data analytics to understand players and inform design. Popular methodologies focus on machine learning and statistical analysis of aggregated…