21 citations · 56 across the 13 of their papers we have counts for
4 papers · 1 filter
From Flow to Fuse: A Cognitive Perspective
Kyros Jalife, Casper Harteveld, Christoffer Holmgard
The concept of flow is used extensively in HCI, video games, and many other fields, but its prevalent definition is conceptually vague and alternative interpretations have contribu…
Advancing Methodology for Social Science Research Using Alternate Reality Games: Proof-of-Concept Through Measuring Individual Differences and Adaptability and their impact on Team Performance
Magy Seif El-Nasr, Casper Harteveld, Paul Fombelle +9
While work in fields of CSCW (Computer Supported Collaborative Work), Psychology and Social Sciences have progressed our understanding of team processes and their effect performanc…
VINS: Visual Search for Mobile User Interface Design
Sara Bunian, Kai Li, Chaima Jemmali +3
Searching for relative mobile user interface (UI) design examples can aid interface designers in gaining inspiration and comparing design alternatives. However, finding such design…
Player-AI Interaction: What Neural Network Games Reveal About AI as Play
Jichen Zhu, Jennifer Villareale, Nithesh Javvaji +4
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain f…