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20162026
most citedFourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains

1.2k citations · 2k across the 23 of their papers we have counts for

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25 papers · 1 filter

cs.CV2025

Viser: Imperative, Web-based 3D Visualization in Python

Brent Yi, Chung Min Kim, Justin Kerr +8

We present Viser, a 3D visualization library for computer vision and robotics. Viser aims to bring easy and extensible 3D visualization to Python: we provide a comprehensive set of…

cs.CV2025

Decentralized Diffusion Models

David McAllister, Matthew Tancik, Jiaming Song +1

Large-scale AI model training divides work across thousands of GPUs, then synchronizes gradients across them at each step. This incurs a significant network burden that only centra…

cs.CV2024★ 7 cited

gsplat: An Open-Source Library for Gaussian Splatting

Vickie Ye, Ruilong Li, Justin Kerr +8

gsplat is an open-source library designed for training and developing Gaussian Splatting methods. It features a front-end with Python bindings compatible with the PyTorch library a…

cs.CV2024★ 2 cited

GARField: Group Anything with Radiance Fields

Chung Min Kim, Mingxuan Wu, Justin Kerr +3

Grouping is inherently ambiguous due to the multiple levels of granularity in which one can decompose a scene -- should the wheels of an excavator be considered separate or part of…

cs.CV2023★ 2 cited

NerfAcc: Efficient Sampling Accelerates NeRFs

Ruilong Li, Hang Gao, Matthew Tancik +1

Optimizing and rendering Neural Radiance Fields is computationally expensive due to the vast number of samples required by volume rendering. Recent works have included alternative…

cs.CV2023★ 3 cited

Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs

Frederik Warburg, Ethan Weber, Matthew Tancik +2

Casually captured Neural Radiance Fields (NeRFs) suffer from artifacts such as floaters or flawed geometry when rendered outside the camera trajectory. Existing evaluation protocol…

cs.CV2023★ 5 cited

LERF: Language Embedded Radiance Fields

Justin Kerr, Chung Min Kim, Ken Goldberg +2

Humans describe the physical world using natural language to refer to specific 3D locations based on a vast range of properties: visual appearance, semantics, abstract associations…

cs.CV2023★ 4 cited

Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions

Ayaan Haque, Matthew Tancik, Alexei A. Efros +2

We propose a method for editing NeRF scenes with text-instructions. Given a NeRF of a scene and the collection of images used to reconstruct it, our method uses an image-conditione…

cs.CV2023★ 580 cited

Nerfstudio: A Modular Framework for Neural Radiance Field Development

Matthew Tancik, Ethan Weber, Evonne Ng +10

Neural Radiance Fields (NeRF) are a rapidly growing area of research with wide-ranging applications in computer vision, graphics, robotics, and more. In order to streamline the dev…

cs.CV2022★ 20 cited

NerfAcc: A General NeRF Acceleration Toolbox

Ruilong Li, Matthew Tancik, Angjoo Kanazawa

We propose NerfAcc, a toolbox for efficient volumetric rendering of radiance fields. We build on the techniques proposed in Instant-NGP, and extend these techniques to not only sup…

cs.CV2022

The One Where They Reconstructed 3D Humans and Environments in TV Shows

Georgios Pavlakos, Ethan Weber, Matthew Tancik +1

TV shows depict a wide variety of human behaviors and have been studied extensively for their potential to be a rich source of data for many applications. However, the majority of…

cs.CV2022★ 29 cited

Block-NeRF: Scalable Large Scene Neural View Synthesis

Matthew Tancik, Vincent Casser, Xinchen Yan +5

We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale sce…

cs.CV2021

Plenoxels: Radiance Fields without Neural Networks

Alex Yu, Sara Fridovich-Keil, Matthew Tancik +3

We introduce Plenoxels (plenoptic voxels), a system for photorealistic view synthesis. Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This representation…

cs.CV2021

Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis

Ajay Jain, Matthew Tancik, Pieter Abbeel

We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through mul…

cs.CV2021★ 13 cited

PlenOctrees for Real-time Rendering of Neural Radiance Fields

Alex Yu, Ruilong Li, Matthew Tancik +3

We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method c…

cs.CV2021★ 12 cited

Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields

Jonathan T. Barron, Ben Mildenhall, Matthew Tancik +3

The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or alias…

cs.CV2020★ 5 cited

NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis

Pratul P. Srinivasan, Boyang Deng, Xiuming Zhang +3

We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from…

cs.CV2020★ 53 cited

pixelNeRF: Neural Radiance Fields from One or Few Images

Alex Yu, Vickie Ye, Matthew Tancik +1

We propose pixelNeRF, a learning framework that predicts a continuous neural scene representation conditioned on one or few input images. The existing approach for constructing neu…

cs.CV2020★ 15 cited

Learned Initializations for Optimizing Coordinate-Based Neural Representations

Matthew Tancik, Ben Mildenhall, Terrance Wang +4

Coordinate-based neural representations have shown significant promise as an alternative to discrete, array-based representations for complex low dimensional signals. However, opti…

cs.CV2020★ 1.2k cited

Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains

Matthew Tancik, Pratul P. Srinivasan, Ben Mildenhall +6

We show that passing input points through a simple Fourier feature mapping enables a multilayer perceptron (MLP) to learn high-frequency functions in low-dimensional problem domain…

cs.CV2020

Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination

Pratul P. Srinivasan, Ben Mildenhall, Matthew Tancik +3

We present a deep learning solution for estimating the incident illumination at any 3D location within a scene from an input narrow-baseline stereo image pair. Previous approaches…

cs.CV2019★ 28 cited

StegaStamp: Invisible Hyperlinks in Physical Photographs

Matthew Tancik, Ben Mildenhall, Ren Ng

Printed and digitally displayed photos have the ability to hide imperceptible digital data that can be accessed through internet-connected imaging systems. Another way to think abo…

cs.CV2018★ 29 cited

Flash Photography for Data-Driven Hidden Scene Recovery

Matthew Tancik, Guy Satat, Ramesh Raskar

Vehicles, search and rescue personnel, and endoscopes use flash lights to locate, identify, and view objects in their surroundings. Here we show the first steps of how all these ta…

cs.CV2018★ 4 cited

Synthetically Trained Icon Proposals for Parsing and Summarizing Infographics

Spandan Madan, Zoya Bylinskii, Matthew Tancik +6

Widely used in news, business, and educational media, infographics are handcrafted to effectively communicate messages about complex and often abstract topics including `ways to co…