activity
20162026
most citedFourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains

1.2k citations · 2k across the 23 of their papers we have counts for

collaborators

27 papers

cs.RO2026

LIBERO-RIG: A Hardware-Setup Robustness Benchmark for Vision-Language-Action Models

Andrea Yaoyun Cui, Hanyu Wang, Xinyi Wang +6

Robot policies are expected to generalize across deployment environments, including variations in the robot itself: cameras are bumped and remounted, calibrations drift, controller…

cs.CV2025

Viser: Imperative, Web-based 3D Visualization in Python

Brent Yi, Chung Min Kim, Justin Kerr +8

We present Viser, a 3D visualization library for computer vision and robotics. Viser aims to bring easy and extensible 3D visualization to Python: we provide a comprehensive set of…

cs.CV2025

Decentralized Diffusion Models

David McAllister, Matthew Tancik, Jiaming Song +1

Large-scale AI model training divides work across thousands of GPUs, then synchronizes gradients across them at each step. This incurs a significant network burden that only centra…

cs.CV2024★ 7 cited

gsplat: An Open-Source Library for Gaussian Splatting

Vickie Ye, Ruilong Li, Justin Kerr +8

gsplat is an open-source library designed for training and developing Gaussian Splatting methods. It features a front-end with Python bindings compatible with the PyTorch library a…

cs.CV2024★ 2 cited

GARField: Group Anything with Radiance Fields

Chung Min Kim, Mingxuan Wu, Justin Kerr +3

Grouping is inherently ambiguous due to the multiple levels of granularity in which one can decompose a scene -- should the wheels of an excavator be considered separate or part of…

cs.CV2023★ 2 cited

NerfAcc: Efficient Sampling Accelerates NeRFs

Ruilong Li, Hang Gao, Matthew Tancik +1

Optimizing and rendering Neural Radiance Fields is computationally expensive due to the vast number of samples required by volume rendering. Recent works have included alternative…

cs.CV2023★ 3 cited

Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs

Frederik Warburg, Ethan Weber, Matthew Tancik +2

Casually captured Neural Radiance Fields (NeRFs) suffer from artifacts such as floaters or flawed geometry when rendered outside the camera trajectory. Existing evaluation protocol…

cs.CV2023★ 5 cited

LERF: Language Embedded Radiance Fields

Justin Kerr, Chung Min Kim, Ken Goldberg +2

Humans describe the physical world using natural language to refer to specific 3D locations based on a vast range of properties: visual appearance, semantics, abstract associations…

cs.CV2023★ 4 cited

Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions

Ayaan Haque, Matthew Tancik, Alexei A. Efros +2

We propose a method for editing NeRF scenes with text-instructions. Given a NeRF of a scene and the collection of images used to reconstruct it, our method uses an image-conditione…

cs.CV2023★ 580 cited

Nerfstudio: A Modular Framework for Neural Radiance Field Development

Matthew Tancik, Ethan Weber, Evonne Ng +10

Neural Radiance Fields (NeRF) are a rapidly growing area of research with wide-ranging applications in computer vision, graphics, robotics, and more. In order to streamline the dev…

cs.CV2022★ 20 cited

NerfAcc: A General NeRF Acceleration Toolbox

Ruilong Li, Matthew Tancik, Angjoo Kanazawa

We propose NerfAcc, a toolbox for efficient volumetric rendering of radiance fields. We build on the techniques proposed in Instant-NGP, and extend these techniques to not only sup…

cs.CV2022

The One Where They Reconstructed 3D Humans and Environments in TV Shows

Georgios Pavlakos, Ethan Weber, Matthew Tancik +1

TV shows depict a wide variety of human behaviors and have been studied extensively for their potential to be a rich source of data for many applications. However, the majority of…

cs.CV2022★ 29 cited

Block-NeRF: Scalable Large Scene Neural View Synthesis

Matthew Tancik, Vincent Casser, Xinchen Yan +5

We present Block-NeRF, a variant of Neural Radiance Fields that can represent large-scale environments. Specifically, we demonstrate that when scaling NeRF to render city-scale sce…

cs.CV2021

Plenoxels: Radiance Fields without Neural Networks

Alex Yu, Sara Fridovich-Keil, Matthew Tancik +3

We introduce Plenoxels (plenoptic voxels), a system for photorealistic view synthesis. Plenoxels represent a scene as a sparse 3D grid with spherical harmonics. This representation…

cs.CV2021

Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis

Ajay Jain, Matthew Tancik, Pieter Abbeel

We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through mul…

cs.CV2021★ 13 cited

PlenOctrees for Real-time Rendering of Neural Radiance Fields

Alex Yu, Ruilong Li, Matthew Tancik +3

We introduce a method to render Neural Radiance Fields (NeRFs) in real time using PlenOctrees, an octree-based 3D representation which supports view-dependent effects. Our method c…

cs.CV2021★ 12 cited

Mip-NeRF: A Multiscale Representation for Anti-Aliasing Neural Radiance Fields

Jonathan T. Barron, Ben Mildenhall, Matthew Tancik +3

The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or alias…

cs.CV2020★ 5 cited

NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis

Pratul P. Srinivasan, Boyang Deng, Xiuming Zhang +3

We present a method that takes as input a set of images of a scene illuminated by unconstrained known lighting, and produces as output a 3D representation that can be rendered from…

cs.CV2020★ 53 cited

pixelNeRF: Neural Radiance Fields from One or Few Images

Alex Yu, Vickie Ye, Matthew Tancik +1

We propose pixelNeRF, a learning framework that predicts a continuous neural scene representation conditioned on one or few input images. The existing approach for constructing neu…

cs.CV2020★ 15 cited

Learned Initializations for Optimizing Coordinate-Based Neural Representations

Matthew Tancik, Ben Mildenhall, Terrance Wang +4

Coordinate-based neural representations have shown significant promise as an alternative to discrete, array-based representations for complex low dimensional signals. However, opti…

cs.CV2020★ 1.2k cited

Fourier Features Let Networks Learn High Frequency Functions in Low Dimensional Domains

Matthew Tancik, Pratul P. Srinivasan, Ben Mildenhall +6

We show that passing input points through a simple Fourier feature mapping enables a multilayer perceptron (MLP) to learn high-frequency functions in low-dimensional problem domain…

cs.CV2020

Lighthouse: Predicting Lighting Volumes for Spatially-Coherent Illumination

Pratul P. Srinivasan, Ben Mildenhall, Matthew Tancik +3

We present a deep learning solution for estimating the incident illumination at any 3D location within a scene from an input narrow-baseline stereo image pair. Previous approaches…

cs.HC2020

TurkEyes: A Web-Based Toolbox for Crowdsourcing Attention Data

Anelise Newman, Barry McNamara, Camilo Fosco +5

Eye movements provide insight into what parts of an image a viewer finds most salient, interesting, or relevant to the task at hand. Unfortunately, eye tracking data, a commonly-us…

cs.CV2019★ 28 cited

StegaStamp: Invisible Hyperlinks in Physical Photographs

Matthew Tancik, Ben Mildenhall, Ren Ng

Printed and digitally displayed photos have the ability to hide imperceptible digital data that can be accessed through internet-connected imaging systems. Another way to think abo…