activity
20202026
most citedComputational LEGO Technic Design

40 citations · 77 across the 26 of their papers we have counts for

collaborators

26 papers

cs.CV2026

CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation

Jingyu Hu, Weilong Yan, Zhengzhe Liu +4

This paper presents a latent-space 3D shape editing framework built upon a coupled neural shape (CNS) representation and a neural feature volume optimization. This work extends CNS…

cs.CV2026

SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation

Hao Feng, Zhi Zuo, Jia-Hui Pan +6

We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and vid…

cs.CV2026

EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation

Runsong Zhu, Jiaxin Guo, Xiaoyang Guo +9

This paper introduces EPS3D, a new end-to-end feed-forward framework for open-vocabulary 3D panoptic segmentation. Unlike existing methods relying on additional preprocessing, we d…

cs.CV2026

PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization

Dongli Wu, Jingyu Hu, Ka-Hei Hui +4

Existing methods for single-image 3D indoor scene generation often produce visually plausible results that violate real-world physical constraints, limiting their reliability in ro…

cs.CV2026

coDrawAgents: A Multi-Agent Dialogue Framework for Compositional Image Generation

Chunhan Li, Qifeng Wu, Jia-Hui Pan +7

Text-to-image generation has advanced rapidly, but existing models still struggle with faithfully composing multiple objects and preserving their attributes in complex scenes. We p…

cs.CV2026

Imagine a City: CityGenAgent for Procedural 3D City Generation

Zishan Liu, Zecong Tang, RuoCheng Wu +6

The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent ad…

cs.CV2026

PEGAsus: 3D Personalization of Geometry and Appearance

Jingyu Hu, Bin Hu, Ka-Hei Hui +4

We present PEGAsus, a new framework capable of generating Personalized 3D shapes by learning shape concepts at both Geometry and Appearance levels. First, we formulate 3D shape per…

cs.CV2026

VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction

Jiarong Liang, Max Ku, Ka-Hei Hui +2

Evaluating whether Multimodal Large Language Models (MLLMs) genuinely reason about physical dynamics remains challenging. Most existing benchmarks rely on recognition-style protoco…

cs.CV2025

COS3D: Collaborative Open-Vocabulary 3D Segmentation

Runsong Zhu, Ka-Hei Hui, Zhengzhe Liu +5

Open-vocabulary 3D segmentation is a fundamental yet challenging task, requiring a mutual understanding of both segmentation and language. However, existing Gaussian-splatting-base…

cs.RO2025

OPA-Pack: Object-Property-Aware Robotic Bin Packing

Jia-Hui Pan, Yeok Tatt Cheah, Zhengzhe Liu +5

Robotic bin packing aids in a wide range of real-world scenarios such as e-commerce and warehouses. Yet, existing works focus mainly on considering the shape of objects to optimize…

cs.CV2025

Rethinking End-to-End 2D to 3D Scene Segmentation in Gaussian Splatting

Runsong Zhu, Shi Qiu, Zhengzhe Liu +4

Lifting multi-view 2D instance segmentation to a radiance field has proven to be effective to enhance 3D understanding. Existing methods rely on direct matching for end-to-end lift…

cs.CV2025

WonderVerse: Extendable 3D Scene Generation with Video Generative Models

Hao Feng, Zhi Zuo, Jia-Hui Pan +4

We introduce \textit{WonderVerse}, a simple but effective framework for generating extendable 3D scenes. Unlike existing methods that rely on iterative depth estimation and image i…

cs.CV2025

Not-So-Optimal Transport Flows for 3D Point Cloud Generation

Ka-Hei Hui, Chao Liu, Xiaohui Zeng +2

Learning generative models of 3D point clouds is one of the fundamental problems in 3D generative learning. One of the key properties of point clouds is their permutation invarianc…

cs.CV2024

PCF-Lift: Panoptic Lifting by Probabilistic Contrastive Fusion

Runsong Zhu, Shi Qiu, Qianyi Wu +3

Panoptic lifting is an effective technique to address the 3D panoptic segmentation task by unprojecting 2D panoptic segmentations from multi-views to 3D scene. However, the quality…

cs.CV2024★ 3 cited

CNS-Edit: 3D Shape Editing via Coupled Neural Shape Optimization

Jingyu Hu, Ka-Hei Hui, Zhengzhe Liu +2

This paper introduces a new approach based on a coupled representation and a neural volume optimization to implicitly perform 3D shape editing in latent space. This work has three…

cs.CV2024

Make-A-Shape: a Ten-Million-scale 3D Shape Model

Ka-Hei Hui, Aditya Sanghi, Arianna Rampini +4

Significant progress has been made in training large generative models for natural language and images. Yet, the advancement of 3D generative models is hindered by their substantia…

cs.CV2023★ 1 cited

EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation

Zhengzhe Liu, Jingyu Hu, Ka-Hei Hui +3

This paper presents a new text-guided technique for generating 3D shapes. The technique leverages a hybrid 3D shape representation, namely EXIM, combining the strengths of explicit…

cs.RO2023

SDF-Pack: Towards Compact Bin Packing with Signed-Distance-Field Minimization

Jia-Hui Pan, Ka-Hei Hui, Xiaojie Gao +4

Robotic bin packing is very challenging, especially when considering practical needs such as object variety and packing compactness. This paper presents SDF-Pack, a new approach ba…

cs.CV2023

CLIPXPlore: Coupled CLIP and Shape Spaces for 3D Shape Exploration

Jingyu Hu, Ka-Hei Hui, Zhengzhe liu +2

This paper presents CLIPXPlore, a new framework that leverages a vision-language model to guide the exploration of the 3D shape space. Many recent methods have been developed to en…

cs.CV2023

Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation

Jingyu Hu, Ka-Hei Hui, Zhengzhe Liu +2

This paper presents a new approach for 3D shape generation, inversion, and manipulation, through a direct generative modeling on a continuous implicit representation in wavelet dom…

cs.CV2022★ 1 cited

Neural Wavelet-domain Diffusion for 3D Shape Generation

Ka-Hei Hui, Ruihui Li, Jingyu Hu +1

This paper presents a new approach for 3D shape generation, enabling direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose…

cs.CV2022★ 1 cited

Neural Template: Topology-aware Reconstruction and Disentangled Generation of 3D Meshes

Ka-Hei Hui, Ruihui Li, Jingyu Hu +1

This paper introduces a novel framework called DTNet for 3D mesh reconstruction and generation via Disentangled Topology. Beyond previous works, we learn a topology-aware neural te…

cs.CV2022★ 2 cited

Semi-signed prioritized neural fitting for surface reconstruction from unoriented point clouds

Runsong Zhu, Di Kang, Ka-Hei Hui +6

Reconstructing 3D geometry from \emph{unoriented} point clouds can benefit many downstream tasks. Recent shape modeling methods mostly adopt implicit neural representation to fit a…

cs.CV2021★ 23 cited

SP-GAN: Sphere-Guided 3D Shape Generation and Manipulation

Ruihui Li, Xianzhi Li, Ka-Hei Hui +1

We present SP-GAN, a new unsupervised sphere-guided generative model for direct synthesis of 3D shapes in the form of point clouds. Compared with existing models, SP-GAN is able to…