40 citations · 77 across the 26 of their papers we have counts for
8 papers · 1 filter
CNS-Edit++: Category-Agnostic 3D Editing with Coupled Neural Shape Representation
Jingyu Hu, Weilong Yan, Zhengzhe Liu +4
This paper presents a latent-space 3D shape editing framework built upon a coupled neural shape (CNS) representation and a neural feature volume optimization. This work extends CNS…
SkelGen4D: Weakly-Supervised Skeleton-Based 4D Generation for Text-Driven Mesh Animation
Hao Feng, Zhi Zuo, Jia-Hui Pan +6
We study 4D generation to synthesize temporally coherent sequences of 3D geometry for animation and content creation. In contrast to existing SDS-based optimization methods and vid…
EPS3D: End-to-End Feed-Forward 3D Panoptic Segmentation
Runsong Zhu, Jiaxin Guo, Xiaoyang Guo +9
This paper introduces EPS3D, a new end-to-end feed-forward framework for open-vocabulary 3D panoptic segmentation. Unlike existing methods relying on additional preprocessing, we d…
PhyMix: Towards Physically Consistent Single-Image 3D Indoor Scene Generation with Implicit--Explicit Optimization
Dongli Wu, Jingyu Hu, Ka-Hei Hui +4
Existing methods for single-image 3D indoor scene generation often produce visually plausible results that violate real-world physical constraints, limiting their reliability in ro…
coDrawAgents: A Multi-Agent Dialogue Framework for Compositional Image Generation
Chunhan Li, Qifeng Wu, Jia-Hui Pan +7
Text-to-image generation has advanced rapidly, but existing models still struggle with faithfully composing multiple objects and preserving their attributes in complex scenes. We p…
Imagine a City: CityGenAgent for Procedural 3D City Generation
Zishan Liu, Zecong Tang, RuoCheng Wu +6
The automated generation of interactive 3D cities is a critical challenge with broad applications in autonomous driving, virtual reality, and embodied intelligence. While recent ad…
PEGAsus: 3D Personalization of Geometry and Appearance
Jingyu Hu, Bin Hu, Ka-Hei Hui +4
We present PEGAsus, a new framework capable of generating Personalized 3D shapes by learning shape concepts at both Geometry and Appearance levels. First, we formulate 3D shape per…
VisPhyWorld: Probing Physical Reasoning via Code-Driven Video Reconstruction
Jiarong Liang, Max Ku, Ka-Hei Hui +2
Evaluating whether Multimodal Large Language Models (MLLMs) genuinely reason about physical dynamics remains challenging. Most existing benchmarks rely on recognition-style protoco…