2 citations · 3 across the 8 of their papers we have counts for
9 papers
CobotTouch: AR-based Interface with Fingertip-worn Tactile Display for Immersive Operation/Control of Collaborative Robots
Sautenkov Oleg, Altamirano Cabrera Miguel, Rakhmatulin Viktor +1
Complex robotic tasks require human collaboration to benefit from their high dexterity. Frequent human-robot interaction is mentally demanding and time-consuming. Intuitive and eas…
DroneARchery: Human-Drone Interaction through Augmented Reality with Haptic Feedback and Multi-UAV Collision Avoidance Driven by Deep Reinforcement Learning
Ekaterina Dorzhieva, Ahmed Baza, Ayush Gupta +4
We propose a novel concept of augmented reality (AR) human-drone interaction driven by RL-based swarm behavior to achieve intuitive and immersive control of a swarm formation of un…
CoHaptics: Development of Human-Robot Collaborative System with Forearm-worn Haptic Display to Increase Safety in Future Factories
Miguel Altamirano Cabrera, Juan Heredia, Jonathan Tirado +3
Complex tasks require human collaboration since robots do not have enough dexterity. However, robots are still used as instruments and not as collaborative systems. We are introduc…
DroneTrap: Drone Catching in Midair by Soft Robotic Hand with Color-Based Force Detection and Hand Gesture Recognition
Aleksey Fedoseev, Valerii Serpiva, Ekaterina Karmanova +5
The paper proposes a novel concept of docking drones to make this process as safe and fast as possible. The idea behind the project is that a robot with a soft gripper grasps the d…
ZoomTouch: Multi-User Remote Robot Control in Zoom by DNN-based Gesture Recognition
Ilya Zakharkin, Arman Tsaturyan, Miguel Altamirano-Cabrera +2
We present ZoomTouch - a breakthrough technology for multi-user control of robot from Zoom in real-time by DNN-based gesture recognition. The users from digital world can have a vi…
MaskBot: Real-time Robotic Projection Mapping with Head Motion Tracking
Miguel Altamirano-Cabrera, Igor Usachev, Juan Heredia +3
The projection mapping systems on the human face is limited by the latency and the movement of the users. The area of the projection is restricted by the position of the projectors…