14 citations · 23 across the 5 of their papers we have counts for
10 papers
Object-Centric Multi-View Aggregation
Shubham Tulsiani, Or Litany, Charles R. Qi +2
We present an approach for aggregating a sparse set of views of an object in order to compute a semi-implicit 3D representation in the form of a volumetric feature grid. Key to our…
Rethinking Sampling in 3D Point Cloud Generative Adversarial Networks
He Wang, Zetian Jiang, Li Yi +3
In this paper, we examine the long-neglected yet important effects of point sampling patterns in point cloud GANs. Through extensive experiments, we show that sampling-insensitive…
SAPIEN: A SimulAted Part-based Interactive ENvironment
Fanbo Xiang, Yuzhe Qin, Kaichun Mo +11
Building home assistant robots has long been a pursuit for vision and robotics researchers. To achieve this task, a simulated environment with physically realistic simulation, suff…
PT2PC: Learning to Generate 3D Point Cloud Shapes from Part Tree Conditions
Kaichun Mo, He Wang, Xinchen Yan +1
3D generative shape modeling is a fundamental research area in computer vision and interactive computer graphics, with many real-world applications. This paper investigates the nov…
Curriculum DeepSDF
Yueqi Duan, Haidong Zhu, He Wang +3
When learning to sketch, beginners start with simple and flexible shapes, and then gradually strive for more complex and accurate ones in the subsequent training sessions. In this…
Predicting the Physical Dynamics of Unseen 3D Objects
Davis Rempe, Srinath Sridhar, He Wang +1
Machines that can predict the effect of physical interactions on the dynamics of previously unseen object instances are important for creating better robots and interactive virtual…