activity
20182026
most citedAlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time

37 citations · 109 across the 29 of their papers we have counts for

collaborators

31 papers

cs.CV2026

DirtyMoCap: Robust Motion Capture from Unconstrained Markers

Long Wang, Shuting Zhao, Shen Yan +5

Optical motion capture delivers high-fidelity human motion, but its reliance on strict marker layouts and clean trajectories severely limits its real-world applicability. In practi…

cs.CV2026

ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?

Han Li, Si Liu, Zehao Huang +6

Multimodal Large Language Models (MLLMs) have achieved remarkable success across diverse expert-level tasks, but they still struggle with fundamental abilities that humans naturall…

cs.CV2026

: 3D Reconstruction via Relative Regression

Congrong Xu, Huachen Gao, Xingyu Chen +3

Recent feed-forward geometry foundation models have demonstrated impressive generalization by recovering depth and poses in a single forward pass. However, these models are typical…

cs.CV2026

Towards Anatomically Plausible Human Image Generation via Synthetic Localized Preferences

Bao Li, Yuliang Xiu, Zhen Liu

Large-scale text-to-image foundation models have achieved remarkable visual realism, yet generating human images with correct anatomical structures remains challenging. Existing ap…

cs.CV2026

ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasets

Xiaoben Li, Jingyi Wu, Zeyu Cai +3

Human body fitting, which aligns parametric body models such as SMPL to raw 3D point clouds of clothed humans, serves as a crucial first step for downstream tasks like animation an…

cs.CV2026

OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction

Zeyu Cai, Yuliang Xiu, Renke Wang +8

Fitting an underlying body model to 3D clothed human assets has been extensively studied, yet most approaches focus on either single-modal inputs such as point clouds or multi-view…

cs.CV2026

GaussiAnimate: Rig Animatable Categories with Level of Dynamics

Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4

We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth ski…

cs.CV2026

Spectral Probing of Feature Upsamplers in 2D-to-3D Scene Reconstruction

Ling Xiao, Yuliang Xiu, Yue Chen +2

A typical 2D-to-3D pipeline takes multi-view images as input, where a Vision Foundation Model (VFM) extracts features that are spatially upsampled to dense representations for 3D r…

cs.CV2025

Human3R: Everyone Everywhere All at Once

Yue Chen, Xingyu Chen, Yuxuan Xue +3

We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approac…

cs.CV2025

TTT3R: 3D Reconstruction as Test-Time Training

Xingyu Chen, Yue Chen, Yuliang Xiu +2

Modern Recurrent Neural Networks have become a competitive architecture for 3D reconstruction due to their linear-time complexity. However, their performance degrades significantly…

cs.CV2025★ 1 cited

UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections

Zeyu Cai, Ziyang Li, Xiaoben Li +4

We present UP2You, the first tuning-free solution for reconstructing high-fidelity 3D clothed portraits from extremely unconstrained in-the-wild 2D photos. Unlike previous approach…

cs.CV2025★ 1 cited

SOAP: Style-Omniscient Animatable Portraits

Tingting Liao, Yujian Zheng, Adilbek Karmanov +4

Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles.…

cs.CV2025

Easi3R: Estimating Disentangled Motion from DUSt3R Without Training

Xingyu Chen, Yue Chen, Yuliang Xiu +2

Recent advances in DUSt3R have enabled robust estimation of dense point clouds and camera parameters of static scenes, leveraging Transformer network architectures and direct super…

cs.CV2025

ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness

Boqian Li, Haiwen Feng, Zeyu Cai +2

Fitting a body to a 3D clothed human point cloud is a common yet challenging task. Traditional optimization-based approaches use multi-stage pipelines that are sensitive to pose in…

cs.CV2024★ 2 cited

ChatGarment: Garment Estimation, Generation and Editing via Large Language Models

Siyuan Bian, Chenghao Xu, Yuliang Xiu +5

We introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garments from images or text…

cs.CV2024★ 2 cited

Feat2GS: Probing Visual Foundation Models with Gaussian Splatting

Yue Chen, Xingyu Chen, Anpei Chen +2

Given that visual foundation models (VFMs) are trained on extensive datasets but often limited to 2D images, a natural question arises: how well do they understand the 3D world? Wi…

cs.CV2024

Differentiable Voxelization and Mesh Morphing

Yihao Luo, Yikai Wang, Zhengrui Xiang +3

In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxeliza…

cs.CV2024

StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal

Chongjie Ye, Lingteng Qiu, Xiaodong Gu +6

This work addresses the challenge of high-quality surface normal estimation from monocular colored inputs (i.e., images and videos), a field which has recently been revolutionized…

cs.CV2024

PuzzleAvatar: Assembling 3D Avatars from Personal Albums

Yuliang Xiu, Yufei Ye, Zhen Liu +2

Generating personalized 3D avatars is crucial for AR/VR. However, recent text-to-3D methods that generate avatars for celebrities or fictional characters, struggle with everyday pe…

cs.LG2023★ 2 cited

Parameter-Efficient Orthogonal Finetuning via Butterfly Factorization

Weiyang Liu, Zeju Qiu, Yao Feng +11

Large foundation models are becoming ubiquitous, but training them from scratch is prohibitively expensive. Thus, efficiently adapting these powerful models to downstream tasks is…

cs.CV2023★ 1 cited

Ghost on the Shell: An Expressive Representation of General 3D Shapes

Zhen Liu, Yao Feng, Yuliang Xiu +4

The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable…

cs.AI2023★ 2 cited

TADA! Text to Animatable Digital Avatars

Tingting Liao, Hongwei Yi, Yuliang Xiu +4

We introduce TADA, a simple-yet-effective approach that takes textual descriptions and produces expressive 3D avatars with high-quality geometry and lifelike textures, that can be…

cs.CV2023★ 2 cited

TeCH: Text-guided Reconstruction of Lifelike Clothed Humans

Yangyi Huang, Hongwei Yi, Yuliang Xiu +4

Despite recent research advancements in reconstructing clothed humans from a single image, accurately restoring the "unseen regions" with high-level details remains an unsolved cha…

cs.CV2023

D-IF: Uncertainty-aware Human Digitization via Implicit Distribution Field

Xueting Yang, Yihao Luo, Yuliang Xiu +3

Realistic virtual humans play a crucial role in numerous industries, such as metaverse, intelligent healthcare, and self-driving simulation. But creating them on a large scale with…