37 citations · 109 across the 29 of their papers we have counts for
29 papers · 1 filter
DirtyMoCap: Robust Motion Capture from Unconstrained Markers
Long Wang, Shuting Zhao, Shen Yan +5
Optical motion capture delivers high-fidelity human motion, but its reliance on strict marker layouts and clean trajectories severely limits its real-world applicability. In practi…
ViSTR-Bench: Can MLLMs Reason from Continuous Visual Cues in Dynamic Scenes?
Han Li, Si Liu, Zehao Huang +6
Multimodal Large Language Models (MLLMs) have achieved remarkable success across diverse expert-level tasks, but they still struggle with fundamental abilities that humans naturall…
: 3D Reconstruction via Relative Regression
Congrong Xu, Huachen Gao, Xingyu Chen +3
Recent feed-forward geometry foundation models have demonstrated impressive generalization by recovering depth and poses in a single forward pass. However, these models are typical…
Towards Anatomically Plausible Human Image Generation via Synthetic Localized Preferences
Bao Li, Yuliang Xiu, Zhen Liu
Large-scale text-to-image foundation models have achieved remarkable visual realism, yet generating human images with correct anatomical structures remains challenging. Existing ap…
ETCH-X: Robustify Expressive Body Fitting to Clothed Humans with Composable Datasets
Xiaoben Li, Jingyi Wu, Zeyu Cai +3
Human body fitting, which aligns parametric body models such as SMPL to raw 3D point clouds of clothed humans, serves as a crucial first step for downstream tasks like animation an…
OmniFit: Multi-modal 3D Body Fitting via Scale-agnostic Dense Landmark Prediction
Zeyu Cai, Yuliang Xiu, Renke Wang +8
Fitting an underlying body model to 3D clothed human assets has been extensively studied, yet most approaches focus on either single-modal inputs such as point clouds or multi-view…
GaussiAnimate: Rig Animatable Categories with Level of Dynamics
Jiaxin Wang, Dongxin Lyu, Zeyu Cai +4
We propose Skelebones, a Scaffold-Skin Rigging System built on three steps: (1) Bones compress temporally consistent Gaussian or mesh sequences into free-form bones with smooth ski…
Spectral Probing of Feature Upsamplers in 2D-to-3D Scene Reconstruction
Ling Xiao, Yuliang Xiu, Yue Chen +2
A typical 2D-to-3D pipeline takes multi-view images as input, where a Vision Foundation Model (VFM) extracts features that are spatially upsampled to dense representations for 3D r…
Human3R: Everyone Everywhere All at Once
Yue Chen, Xingyu Chen, Yuxuan Xue +3
We present Human3R, a unified, feed-forward framework for online 4D human-scene reconstruction, in the world frame, from casually captured monocular videos. Unlike previous approac…
TTT3R: 3D Reconstruction as Test-Time Training
Xingyu Chen, Yue Chen, Yuliang Xiu +2
Modern Recurrent Neural Networks have become a competitive architecture for 3D reconstruction due to their linear-time complexity. However, their performance degrades significantly…
UP2You: Fast Reconstruction of Yourself from Unconstrained Photo Collections
Zeyu Cai, Ziyang Li, Xiaoben Li +4
We present UP2You, the first tuning-free solution for reconstructing high-fidelity 3D clothed portraits from extremely unconstrained in-the-wild 2D photos. Unlike previous approach…
SOAP: Style-Omniscient Animatable Portraits
Tingting Liao, Yujian Zheng, Adilbek Karmanov +4
Creating animatable 3D avatars from a single image remains challenging due to style limitations (realistic, cartoon, anime) and difficulties in handling accessories or hairstyles.…
Easi3R: Estimating Disentangled Motion from DUSt3R Without Training
Xingyu Chen, Yue Chen, Yuliang Xiu +2
Recent advances in DUSt3R have enabled robust estimation of dense point clouds and camera parameters of static scenes, leveraging Transformer network architectures and direct super…
ETCH: Generalizing Body Fitting to Clothed Humans via Equivariant Tightness
Boqian Li, Haiwen Feng, Zeyu Cai +2
Fitting a body to a 3D clothed human point cloud is a common yet challenging task. Traditional optimization-based approaches use multi-stage pipelines that are sensitive to pose in…
ChatGarment: Garment Estimation, Generation and Editing via Large Language Models
Siyuan Bian, Chenghao Xu, Yuliang Xiu +5
We introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garments from images or text…
Feat2GS: Probing Visual Foundation Models with Gaussian Splatting
Yue Chen, Xingyu Chen, Anpei Chen +2
Given that visual foundation models (VFMs) are trained on extensive datasets but often limited to 2D images, a natural question arises: how well do they understand the 3D world? Wi…
Differentiable Voxelization and Mesh Morphing
Yihao Luo, Yikai Wang, Zhengrui Xiang +3
In this paper, we propose the differentiable voxelization of 3D meshes via the winding number and solid angles. The proposed approach achieves fast, flexible, and accurate voxeliza…
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal
Chongjie Ye, Lingteng Qiu, Xiaodong Gu +6
This work addresses the challenge of high-quality surface normal estimation from monocular colored inputs (i.e., images and videos), a field which has recently been revolutionized…
PuzzleAvatar: Assembling 3D Avatars from Personal Albums
Yuliang Xiu, Yufei Ye, Zhen Liu +2
Generating personalized 3D avatars is crucial for AR/VR. However, recent text-to-3D methods that generate avatars for celebrities or fictional characters, struggle with everyday pe…
Ghost on the Shell: An Expressive Representation of General 3D Shapes
Zhen Liu, Yao Feng, Yuliang Xiu +4
The creation of photorealistic virtual worlds requires the accurate modeling of 3D surface geometry for a wide range of objects. For this, meshes are appealing since they 1) enable…
TeCH: Text-guided Reconstruction of Lifelike Clothed Humans
Yangyi Huang, Hongwei Yi, Yuliang Xiu +4
Despite recent research advancements in reconstructing clothed humans from a single image, accurately restoring the "unseen regions" with high-level details remains an unsolved cha…
D-IF: Uncertainty-aware Human Digitization via Implicit Distribution Field
Xueting Yang, Yihao Luo, Yuliang Xiu +3
Realistic virtual humans play a crucial role in numerous industries, such as metaverse, intelligent healthcare, and self-driving simulation. But creating them on a large scale with…
High-Fidelity Clothed Avatar Reconstruction from a Single Image
Tingting Liao, Xiaomei Zhang, Yuliang Xiu +7
This paper presents a framework for efficient 3D clothed avatar reconstruction. By combining the advantages of the high accuracy of optimization-based methods and the efficiency of…
ECON: Explicit Clothed humans Optimized via Normal integration
Yuliang Xiu, Jinlong Yang, Xu Cao +2
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is enabling the creation of detailed, clothed, 3D humans from images. However, existing methods…