activity
20192026
most citedHUMANISE: Language-conditioned Human Motion Generation in 3D Scenes

23 citations · 90 across the 28 of their papers we have counts for

collaborators

30 papers

cs.CV2026

Token-Based Affordance Grounding with Large Vision-Language Models

Seung Il Lee, Qinqian Lei, Daguang Xu +4

Affordance grounding aims to localize image regions that support a specific action, serving as a core capability for physical intelligence and embodied perception. Previous studies…

cs.CV2026

OneFocus: Enabling Real-World X-ray Security Screening with a Unified Vision-Language Model

Jiali Wen, Hongxia Gao, Litao Li +4

X-ray contraband detection is critical for security in large-scale logistics and transportation, yet conventional detectors struggle to adapt to emerging contraband types and lack…

cs.CV2026

Lifting Unlabeled Internet-level Data for 3D Scene Understanding

Yixin Chen, Yaowei Zhang, Huangyue Yu +9

Annotated 3D scene data is scarce and expensive to acquire, while abundant unlabeled videos are readily available on the internet. In this paper, we demonstrate that carefully desi…

cs.CV2026

SHOE: Semantic HOI Open-Vocabulary Evaluation Metric

Maja Noack, Qinqian Lei, Taipeng Tian +6

Open-vocabulary human-object interaction (HOI) detection is a step towards building scalable systems that generalize to unseen interactions in real-world scenarios and support grou…

cs.CV2025

Spatial-Temporal Multi-Scale Quantization for Flexible Motion Generation

Zan Wang, Jingze Zhang, Yixin Chen +3

Despite significant advancements in human motion generation, current motion representations, typically formulated as discrete frame sequences, still face two critical limitations:…

cs.CV2025

Move to Understand a 3D Scene: Bridging Visual Grounding and Exploration for Efficient and Versatile Embodied Navigation

Ziyu Zhu, Xilin Wang, Yixuan Li +9

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world.…

cs.CV2025

LEO-VL: Efficient Scene Representation for Scalable 3D Vision-Language Learning

Jiangyong Huang, Xiaojian Ma, Xiongkun Linghu +6

Developing vision-language models (VLMs) capable of understanding 3D scenes has been a longstanding research goal. Despite recent progress, 3D VLMs still struggle with spatial reas…

cs.CV2025

InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing

Jinlu Zhang, Yixin Chen, Zan Wang +3

Recent advances in 3D human-aware generation have made significant progress. However, existing methods still struggle with generating novel Human Object Interaction (HOI) from text…

cs.CV2025

MetaScenes: Towards Automated Replica Creation for Real-world 3D Scans

Huangyue Yu, Baoxiong Jia, Yixin Chen +9

Embodied AI (EAI) research requires high-quality, diverse 3D scenes to effectively support skill acquisition, sim-to-real transfer, and generalization. Achieving these quality stan…

cs.CV2025

Dynamic Motion Blending for Versatile Motion Editing

Nan Jiang, Hongjie Li, Ziye Yuan +5

Text-guided motion editing enables high-level semantic control and iterative modifications beyond traditional keyframe animation. Existing methods rely on limited pre-collected tra…

cs.CV2024

MOVIS: Enhancing Multi-Object Novel View Synthesis for Indoor Scenes

Ruijie Lu, Yixin Chen, Junfeng Ni +5

Repurposing pre-trained diffusion models has been proven to be effective for NVS. However, these methods are mostly limited to a single object; directly applying such methods to co…

cs.CV2024

Autonomous Character-Scene Interaction Synthesis from Text Instruction

Nan Jiang, Zimo He, Zi Wang +4

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial dema…

cs.RO2024★ 1 cited

SYNERGAI: Perception Alignment for Human-Robot Collaboration

Yixin Chen, Guoxi Zhang, Yaowei Zhang +4

Recently, large language models (LLMs) have shown strong potential in facilitating human-robotic interaction and collaboration. However, existing LLM-based systems often overlook t…

cs.CV2024

SlotLifter: Slot-guided Feature Lifting for Learning Object-centric Radiance Fields

Yu Liu, Baoxiong Jia, Yixin Chen +1

The ability to distill object-centric abstractions from intricate visual scenes underpins human-level generalization. Despite the significant progress in object-centric learning me…

cs.CV2024★ 1 cited

Task-oriented Sequential Grounding and Navigation in 3D Scenes

Zhuofan Zhang, Ziyu Zhu, Junhao Li +8

Grounding natural language in 3D environments is a critical step toward achieving robust 3D vision-language alignment. Current datasets and models for 3D visual grounding predomina…

cs.CV2024

Unifying 3D Vision-Language Understanding via Promptable Queries

Ziyu Zhu, Zhuofan Zhang, Xiaojian Ma +6

A unified model for 3D vision-language (3D-VL) understanding is expected to take various scene representations and perform a wide range of tasks in a 3D scene. However, a considera…

cs.CV2024★ 1 cited

PhyRecon: Physically Plausible Neural Scene Reconstruction

Junfeng Ni, Yixin Chen, Bohan Jing +7

We address the issue of physical implausibility in multi-view neural reconstruction. While implicit representations have gained popularity in multi-view 3D reconstruction, previous…

cs.CV2024

Move as You Say, Interact as You Can: Language-guided Human Motion Generation with Scene Affordance

Zan Wang, Yixin Chen, Baoxiong Jia +7

Despite significant advancements in text-to-motion synthesis, generating language-guided human motion within 3D environments poses substantial challenges. These challenges stem pri…

cs.CV2024

Scaling Up Dynamic Human-Scene Interaction Modeling

Nan Jiang, Zhiyuan Zhang, Hongjie Li +6

Confronting the challenges of data scarcity and advanced motion synthesis in human-scene interaction modeling, we introduce the TRUMANS dataset alongside a novel HSI motion synthes…

cs.CV2024★ 2 cited

SceneVerse: Scaling 3D Vision-Language Learning for Grounded Scene Understanding

Baoxiong Jia, Yixin Chen, Huangyue Yu +5

3D vision-language grounding, which focuses on aligning language with the 3D physical environment, stands as a cornerstone in the development of embodied agents. In comparison to r…

cs.CV2023★ 1 cited

Single-view 3D Scene Reconstruction with High-fidelity Shape and Texture

Yixin Chen, Junfeng Ni, Nan Jiang +3

Reconstructing detailed 3D scenes from single-view images remains a challenging task due to limitations in existing approaches, which primarily focus on geometric shape recovery, o…

cs.CV2023★ 1 cited

3D-VisTA: Pre-trained Transformer for 3D Vision and Text Alignment

Ziyu Zhu, Xiaojian Ma, Yixin Chen +3

3D vision-language grounding (3D-VL) is an emerging field that aims to connect the 3D physical world with natural language, which is crucial for achieving embodied intelligence. Cu…

cs.CV2022

Full-Body Articulated Human-Object Interaction

Nan Jiang, Tengyu Liu, Zhexuan Cao +6

Fine-grained capturing of 3D HOI boosts human activity understanding and facilitates downstream visual tasks, including action recognition, holistic scene reconstruction, and human…

cs.CV2022★ 23 cited

HUMANISE: Language-conditioned Human Motion Generation in 3D Scenes

Zan Wang, Yixin Chen, Tengyu Liu +3

Learning to generate diverse scene-aware and goal-oriented human motions in 3D scenes remains challenging due to the mediocre characteristics of the existing datasets on Human-Scen…