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20192026
most citedTowards Robust Direction Invariance in Character Animation

5 citations · 12 across the 11 of their papers we have counts for

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6 papers · 1 filter

cs.GR2024★ 2 cited

Real-time Diverse Motion In-betweening with Space-time Control

Yuchen Chu, Zeshi Yang

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion…

cs.GR2023

Learning based 2D Irregular Shape Packing

Zeshi Yang, Zherong Pan, Manyi Li +2

2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics. Being a jo…

cs.GR2022

Learning to Use Chopsticks in Diverse Gripping Styles

Zeshi Yang, KangKang Yin, Libin Liu

Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between t…

cs.GR2021

Efficient Hyperparameter Optimization for Physics-based Character Animation

Zeshi Yang, Zhiqi Yin

Physics-based character animation has seen significant advances in recent years with the adoption of Deep Reinforcement Learning (DRL). However, DRL-based learning methods are usua…

cs.GR2021

Learning and Exploring Motor Skills with Spacetime Bounds

Li-Ke Ma, Zeshi Yang, Xin Tong +2

Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables…

cs.GR2019★ 5 cited

Towards Robust Direction Invariance in Character Animation

Li-Ke Ma, Zeshi Yang, Baining Guo +1

In character animation, direction invariance is a desirable property. That is, a pose facing north and the same pose facing south are considered the same; a character that can walk…