activity
20192026
most citedTowards Robust Direction Invariance in Character Animation

5 citations · 12 across the 11 of their papers we have counts for

collaborators

11 papers

cs.CV2026

LPM 1.0: Video-based Character Performance Model

Ailing Zeng, Casper Yang, Chauncey Ge +22

Performance, the externalization of intent, emotion, and personality through visual, vocal, and temporal behavior, is what makes a character alive. Learning such performance from v…

cs.CV2025★ 2 cited

TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization

Liang Pan, Zeshi Yang, Zhiyang Dou +5

Synthesizing diverse and physically plausible Human-Scene Interactions (HSI) is pivotal for both computer animation and embodied AI. Despite encouraging progress, current methods m…

cs.GR2024★ 2 cited

Real-time Diverse Motion In-betweening with Space-time Control

Yuchen Chu, Zeshi Yang

In this work, we present a data-driven framework for generating diverse in-betweening motions for kinematic characters. Our approach injects dynamic conditions and explicit motion…

cs.GR2023

Learning based 2D Irregular Shape Packing

Zeshi Yang, Zherong Pan, Manyi Li +2

2D irregular shape packing is a necessary step to arrange UV patches of a 3D model within a texture atlas for memory-efficient appearance rendering in computer graphics. Being a jo…

cs.GR2022

Learning to Use Chopsticks in Diverse Gripping Styles

Zeshi Yang, KangKang Yin, Libin Liu

Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between t…

cs.LG2021★ 1 cited

Discovering Diverse Athletic Jumping Strategies

Zhiqi Yin, Zeshi Yang, Michiel van de Panne +1

We present a framework that enables the discovery of diverse and natural-looking motion strategies for athletic skills such as the high jump. The strategies are realized as control…

cs.GR2021

Efficient Hyperparameter Optimization for Physics-based Character Animation

Zeshi Yang, Zhiqi Yin

Physics-based character animation has seen significant advances in recent years with the adoption of Deep Reinforcement Learning (DRL). However, DRL-based learning methods are usua…

cs.GR2021

Learning and Exploring Motor Skills with Spacetime Bounds

Li-Ke Ma, Zeshi Yang, Xin Tong +2

Equipping characters with diverse motor skills is the current bottleneck of physics-based character animation. We propose a Deep Reinforcement Learning (DRL) framework that enables…

cs.RO2020★ 1 cited

Neural fidelity warping for efficient robot morphology design

Sha Hu, Zeshi Yang, Greg Mori

We consider the problem of optimizing a robot morphology to achieve the best performance for a target task, under computational resource limitations. The evaluation process for eac…

cs.CV2020★ 1 cited

Improving Skeleton-based Action Recognitionwith Robust Spatial and Temporal Features

Zeshi Yang, Kangkang Yin

Recently skeleton-based action recognition has made signif-icant progresses in the computer vision community. Most state-of-the-art algorithms are based on Graph Convolutional Netw…

cs.GR2019★ 5 cited

Towards Robust Direction Invariance in Character Animation

Li-Ke Ma, Zeshi Yang, Baining Guo +1

In character animation, direction invariance is a desirable property. That is, a pose facing north and the same pose facing south are considered the same; a character that can walk…