6 papers
Towards General Models of Player Experience: A Study Within Genres
David Melhart, Antonios Liapis, Georgios N. Yannakakis
To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across th…
Privileged Information for Modeling Affect In The Wild
Konstantinos Makantasis, David Melhart, Antonios Liapis +1
A key challenge of affective computing research is discovering ways to reliably transfer affect models that are built in the laboratory to real world settings, namely in the wild.…
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch
David Melhart, Daniele Gravina, Georgios N. Yannakakis
Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the ga…
I Feel I Feel You: A Theory of Mind Experiment in Games
David Melhart, Georgios N. Yannakakis, Antonios Liapis
In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the reco…
PAGAN: Video Affect Annotation Made Easy
David Melhart, Antonios Liapis, Georgios N. Yannakakis
How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry affe…
Your Gameplay Says It All: Modelling Motivation in Tom Clancy's The Division
David Melhart, Ahmad Azadvar, Alessandro Canossa +2
Is it possible to predict the motivation of players just by observing their gameplay data? Even if so, how should we measure motivation in the first place? To address the above que…