1 citations · 1 across the 5 of their papers we have counts for
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Affective Game Computing: A Survey
Georgios N. Yannakakis, David Melhart
This paper surveys the current state of the art in affective computing principles, methods and tools as applied to games. We review this emerging field, namely affective game compu…
The Ethics of AI in Games
David Melhart, Julian Togelius, Benedikte Mikkelsen +2
Video games are one of the richest and most popular forms of human-computer interaction and, hence, their role is critical for our understanding of human behaviour and affect at a…
Towards General Models of Player Experience: A Study Within Genres
David Melhart, Antonios Liapis, Georgios N. Yannakakis
To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across th…
Privileged Information for Modeling Affect In The Wild
Konstantinos Makantasis, David Melhart, Antonios Liapis +1
A key challenge of affective computing research is discovering ways to reliably transfer affect models that are built in the laboratory to real world settings, namely in the wild.…
Moment-to-moment Engagement Prediction through the Eyes of the Observer: PUBG Streaming on Twitch
David Melhart, Daniele Gravina, Georgios N. Yannakakis
Is it possible to predict moment-to-moment gameplay engagement based solely on game telemetry? Can we reveal engaging moments of gameplay by observing the way the viewers of the ga…
PAGAN: Video Affect Annotation Made Easy
David Melhart, Antonios Liapis, Georgios N. Yannakakis
How could we gather affect annotations in a rapid, unobtrusive, and accessible fashion? How could we still make sure that these annotations are reliable enough for data-hungry affe…