5 papers
Rendering Point Clouds with Compute Shaders and Vertex Order Optimization
Markus Schütz, Bernhard Kerbl, Michael Wimmer
While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rende…
Test Scene Design for Physically Based Rendering
Elias Brugger, Christian Freude, Michael Wimmer
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be…
Photorealistic Material Editing Through Direct Image Manipulation
Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer
Creating photorealistic materials for light transport algorithms requires carefully fine-tuning a set of material properties to achieve a desired artistic effect. This is typically…
Rendering Point Clouds with Compute Shaders
Markus Schütz, Michael Wimmer
We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that,…
Sabrina: Modeling and Visualization of Economy Data with Incremental Domain Knowledge
Alessio Arleo, Christos Tsigkanos, Chao Jia +7
Investment planning requires knowledge of the financial landscape on a large scale, both in terms of geo-spatial and industry sector distribution. There is plenty of data available…