activity
20192021
collaborators

5 papers

cs.GR2021

Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

Markus Schütz, Bernhard Kerbl, Michael Wimmer

While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rende…

cs.GR2020

Test Scene Design for Physically Based Rendering

Elias Brugger, Christian Freude, Michael Wimmer

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be…

cs.GR2019

Photorealistic Material Editing Through Direct Image Manipulation

Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer

Creating photorealistic materials for light transport algorithms requires carefully fine-tuning a set of material properties to achieve a desired artistic effect. This is typically…

cs.GR2019

Rendering Point Clouds with Compute Shaders

Markus Schütz, Michael Wimmer

We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that,…

q-fin.GN2019

Sabrina: Modeling and Visualization of Economy Data with Incremental Domain Knowledge

Alessio Arleo, Christos Tsigkanos, Chao Jia +7

Investment planning requires knowledge of the financial landscape on a large scale, both in terms of geo-spatial and industry sector distribution. There is plenty of data available…