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20182022
most citedSoftware Rasterization of 2 Billion Points in Real Time

3 citations · 4 across the 3 of their papers we have counts for

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8 papers · 1 filter

cs.GR20233 cited

Training and Predicting Visual Error for Real-Time Applications

João Libório Cardoso, Bernhard Kerbl, Lei Yang +2

Visual error metrics play a fundamental role in the quantification of perceived image similarity. Most recently, use cases for them in real-time applications have emerged, such as…

cs.GR20223 cited

Software Rasterization of 2 Billion Points in Real Time

Markus Schütz, Bernhard Kerbl, Michael Wimmer

We propose a software rasterization pipeline for point clouds that is capable of brute-force rendering up to two billion points in real time (60fps). Improvements over the state of…

cs.GR2021

Rendering Point Clouds with Compute Shaders and Vertex Order Optimization

Markus Schütz, Bernhard Kerbl, Michael Wimmer

While commodity GPUs provide a continuously growing range of features and sophisticated methods for accelerating compute jobs, many state-of-the-art solutions for point cloud rende…

cs.GR2020

Test Scene Design for Physically Based Rendering

Elias Brugger, Christian Freude, Michael Wimmer

Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be…

cs.GR2019

Photorealistic Material Editing Through Direct Image Manipulation

Károly Zsolnai-Fehér, Peter Wonka, Michael Wimmer

Creating photorealistic materials for light transport algorithms requires carefully fine-tuning a set of material properties to achieve a desired artistic effect. This is typically…

cs.GR2019

Rendering Point Clouds with Compute Shaders

Markus Schütz, Michael Wimmer

We propose a compute shader based point cloud rasterizer with up to 10 times higher performance than classic point-based rendering with the GL_POINT primitive. In addition to that,…