1.3k citations · 1.7k across the 13 of their papers we have counts for
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cs.GR2020
Test Scene Design for Physically Based Rendering
Elias Brugger, Christian Freude, Michael Wimmer
Physically based rendering is a discipline in computer graphics which aims at reproducing certain light and material appearances that occur in the real world. Complex scenes can be…
cs.CV2020★ 147 cited
Points2Surf: Learning Implicit Surfaces from Point Cloud Patches
Philipp Erler, Paul Guerrero, Stefan Ohrhallinger +2
A key step in any scanning-based asset creation workflow is to convert unordered point clouds to a surface. Classical methods (e.g., Poisson reconstruction) start to degrade in the…