19 citations · 44 across the 22 of their papers we have counts for
5 papers · 1 filter
Grab-3D: Detecting AI-Generated Videos from 3D Geometric Temporal Consistency
Wenhan Chen, Sezer Karaoglu, Theo Gevers
Recent advances in diffusion-based generation techniques enable AI models to produce highly realistic videos, heightening the need for reliable detection mechanisms. However, exist…
InStyle: Instant Appearance Stylization of 3D Shapes
Melis Ocal, Xiaoyan Xing, Yue Li +3
3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity ma…
Edge-Centric Relational Reasoning for 3D Scene Graph Prediction
Yanni Ma, Hao Liu, Yulan Guo +2
3D scene graph prediction aims to abstract complex 3D environments into structured graphs consisting of objects and their pairwise relationships. Existing approaches typically adop…
Monocular Visual Odometry without Calibration or Test-time Optimization
Vladimir Yugay, Vlardimir Yugay, Duy-Kien Nguyen +3
The most accurate monocular visual odometry systems require known camera intrinsics, refine their estimates with test-time optimization, and recover trajectories only up to an unkn…
Gaussian Mapping for Evolving Scenes
Vladimir Yugay, Thies Kersten, Luca Carlone +3
Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision, as well as in various applications, inc…