activity
20192026
most citedGaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

19 citations · 44 across the 22 of their papers we have counts for

collaborators

24 papers

cs.CV2026

IAE-VTG: Interaction-Aligned Action-Entity Video Temporal Grounding

Shiwen Zhao, Qi Zhang, Sezer Karaoglu +2

Video Temporal Grounding (VTG) localizes the video segment that matches a natural-language query. Many queries describe an action performed by a particular entity. Existing methods…

cs.CV2026

Unblur-SLAM: Dense Neural SLAM for Blurry Inputs

Qi Zhang, Denis Rozumny, Francesco Girlanda +4

We propose Unblur-SLAM, a novel RGB SLAM pipeline for sharp 3D reconstruction from blurred image inputs. In contrast to previous work, our approach is able to handle different type…

cs.CV2026

Relighting as a Probe of Visual Priors via Augmented Latent Intrinsics

Xiaoyan Xing, Xiao Zhang, Sezer Karaoglu +2

Image-to-image relighting requires representations that separate illumination from scene properties while preserving dense geometry, material, and photometric cues. We use this tas…

cs.CV2025

Grab-3D: Detecting AI-Generated Videos from 3D Geometric Temporal Consistency

Wenhan Chen, Sezer Karaoglu, Theo Gevers

Recent advances in diffusion-based generation techniques enable AI models to produce highly realistic videos, heightening the need for reliable detection mechanisms. However, exist…

cs.CV2025

InStyle: Instant Appearance Stylization of 3D Shapes

Melis Ocal, Xiaoyan Xing, Yue Li +3

3D stylization is central to game development, virtual reality, and digital arts, where the demand for diverse assets calls for scalable methods that support fast, high-fidelity ma…

cs.CV2025

Edge-Centric Relational Reasoning for 3D Scene Graph Prediction

Yanni Ma, Hao Liu, Yulan Guo +2

3D scene graph prediction aims to abstract complex 3D environments into structured graphs consisting of objects and their pairwise relationships. Existing approaches typically adop…

cs.CV2025

Monocular Visual Odometry without Calibration or Test-time Optimization

Vladimir Yugay, Vlardimir Yugay, Duy-Kien Nguyen +3

The most accurate monocular visual odometry systems require known camera intrinsics, refine their estimates with test-time optimization, and recover trajectories only up to an unkn…

cs.CV2025

Gaussian Mapping for Evolving Scenes

Vladimir Yugay, Thies Kersten, Luca Carlone +3

Mapping systems with novel view synthesis (NVS) capabilities, most notably 3D Gaussian Splatting (3DGS), are widely used in computer vision, as well as in various applications, inc…

cs.CV2024★ 3 cited

LumiNet: Latent Intrinsics Meets Diffusion Models for Indoor Scene Relighting

Xiaoyan Xing, Konrad Groh, Sezer Karaoglu +2

We introduce LumiNet, a novel architecture that leverages generative models and latent intrinsic representations for effective lighting transfer. Given a source image and a target…

cs.CV2024★ 2 cited

MAGiC-SLAM: Multi-Agent Gaussian Globally Consistent SLAM

Vladimir Yugay, Theo Gevers, Martin R. Oswald

Simultaneous localization and mapping (SLAM) systems with novel view synthesis capabilities are widely used in computer vision, with applications in augmented reality, robotics, an…

cs.CV2024

FewViewGS: Gaussian Splatting with Few View Matching and Multi-stage Training

Ruihong Yin, Vladimir Yugay, Yue Li +2

The field of novel view synthesis from images has seen rapid advancements with the introduction of Neural Radiance Fields (NeRF) and more recently with 3D Gaussian Splatting. Gauss…

cs.CV2024★ 2 cited

RealDiff: Real-world 3D Shape Completion using Self-Supervised Diffusion Models

Başak Melis Öcal, Maxim Tatarchenko, Sezer Karaoglu +1

Point cloud completion aims to recover the complete 3D shape of an object from partial observations. While approaches relying on synthetic shape priors achieved promising results i…

cs.CV2024

Geometry-guided Feature Learning and Fusion for Indoor Scene Reconstruction

Ruihong Yin, Sezer Karaoglu, Theo Gevers

In addition to color and textural information, geometry provides important cues for 3D scene reconstruction. However, current reconstruction methods only include geometry at the fe…

cs.CV2024

Ray-Distance Volume Rendering for Neural Scene Reconstruction

Ruihong Yin, Yunlu Chen, Sezer Karaoglu +1

Existing methods in neural scene reconstruction utilize the Signed Distance Function (SDF) to model the density function. However, in indoor scenes, the density computed from the S…

cs.CV2024

SceneTeller: Language-to-3D Scene Generation

Başak Melis Öcal, Maxim Tatarchenko, Sezer Karaoglu +1

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming proce…

cs.CV2024★ 2 cited

Retinex-Diffusion: On Controlling Illumination Conditions in Diffusion Models via Retinex Theory

Xiaoyan Xing, Vincent Tao Hu, Jan Hendrik Metzen +3

This paper introduces a novel approach to illumination manipulation in diffusion models, addressing the gap in conditional image generation with a focus on lighting conditions. We…

cs.CV2024

3D-AVS: LiDAR-based 3D Auto-Vocabulary Segmentation

Weijie Wei, Osman Ülger, Fatemeh Karimi Nejadasl +2

Open-Vocabulary Segmentation (OVS) methods offer promising capabilities in detecting unseen object categories, but the category must be known and needs to be provided by a human, e…

cs.CV2023

T-MAE: Temporal Masked Autoencoders for Point Cloud Representation Learning

Weijie Wei, Fatemeh Karimi Nejadasl, Theo Gevers +1

The scarcity of annotated data in LiDAR point cloud understanding hinders effective representation learning. Consequently, scholars have been actively investigating efficacious sel…

cs.CV2023★ 19 cited

Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting

Vladimir Yugay, Yue Li, Theo Gevers +1

We present a dense simultaneous localization and mapping (SLAM) method that uses 3D Gaussians as a scene representation. Our approach enables interactive-time reconstruction and ph…

cs.CV2023

Relational Prior Knowledge Graphs for Detection and Instance Segmentation

Osman Ülger, Yu Wang, Ysbrand Galama +3

Humans have a remarkable ability to perceive and reason about the world around them by understanding the relationships between objects. In this paper, we investigate the effectiven…

cs.CV2023

APNet: Urban-level Scene Segmentation of Aerial Images and Point Clouds

Weijie Wei, Martin R. Oswald, Fatemeh Karimi Nejadasl +1

In this paper, we focus on semantic segmentation method for point clouds of urban scenes. Our fundamental concept revolves around the collaborative utilization of diverse scene rep…

cs.CV2022★ 16 cited

Invariant Descriptors for Intrinsic Reflectance Optimization

Anil S. Baslamisli, Theo Gevers

Intrinsic image decomposition aims to factorize an image into albedo (reflectance) and shading (illumination) sub-components. Being ill-posed and under-constrained, it is a very ch…

cs.CV2020

Physics-based Shading Reconstruction for Intrinsic Image Decomposition

Anil S. Baslamisli, Yang Liu, Sezer Karaoglu +1

We investigate the use of photometric invariance and deep learning to compute intrinsic images (albedo and shading). We propose albedo and shading gradient descriptors which are de…

cs.CV2019

ShadingNet: Image Intrinsics by Fine-Grained Shading Decomposition

Anil S. Baslamisli, Partha Das, Hoang-An Le +2

In general, intrinsic image decomposition algorithms interpret shading as one unified component including all photometric effects. As shading transitions are generally smoother tha…