activity
20192023
most citedScalable Ray Tracing Using the Distributed FrameBuffer

21 citations · 53 across the 13 of their papers we have counts for

collaborators

15 papers

cs.GR2023★ 21 cited

Scalable Ray Tracing Using the Distributed FrameBuffer

Will Usher, Ingo Wald, Jefferson Amstutz +3

Image- and data-parallel rendering across multiple nodes on high-performance computing systems is widely used in visualization to provide higher frame rates, support large data set…

cs.DS2022★ 3 cited

A Stack-Free Traversal Algorithm for Left-Balanced k-d Trees

Ingo Wald

We present an algorithm that allows for find-closest-point and kNN-style traversals of left-balanced k-d trees, without the need for either recursion or software-managed stacks; in…

cs.GR2022

Beyond ExaBricks: GPU Volume Path Tracing of AMR Data

Stefan Zellmann, Qi Wu, Alper Sahistan +2

Adaptive Mesh Refinement (AMR) is becoming a prevalent data representation for scientific visualization. Resulting from large fluid mechanics simulations, the data is usually cell…

cs.DS2022

GPU-friendly, Parallel, and (Almost-)In-Place Construction of Left-Balanced k-d Trees

Ingo Wald

We present an algorithm that allows for building left-balanced and complete k-d trees over k-dimensional points in a trivially parallel and GPU friendly way. Our algorithm requires…

cs.GR2022★ 4 cited

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data

Alper Sahistan, Serkan Demirci, Ingo Wald +4

Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing…

cs.GR2022

Data Parallel Path Tracing in Object Space

Ingo Wald, Steven G Parker

We investigate the concept of rendering production-style content with full path tracing in a data-distributed fashion -- that is, with multiple collaborating nodes and/or GPUs that…