activity
20192022
most citedNViSII: A Scriptable Tool for Photorealistic Image Generation

9 citations · 31 across the 9 of their papers we have counts for

collaborators
Showing cs.GRShow all

7 papers · 1 filter

cs.GR20224 cited

GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data

Alper Sahistan, Serkan Demirci, Ingo Wald +4

Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing…

cs.GR2022

Data Parallel Path Tracing in Object Space

Ingo Wald, Steven G Parker

We investigate the concept of rendering production-style content with full path tracing in a data-distributed fashion -- that is, with multiple collaborating nodes and/or GPUs that…

cs.GR20229 cited

Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization

Stefan Zellmann, Daniel Seifried, Nate Morrical +5

Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photor…

cs.GR2020

Ray Tracing Structured AMR Data Using ExaBricks

Ingo Wald, Stefan Zellmann, Will Usher +3

Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data rep…

cs.GR20202 cited

A Simple, General, and GPU Friendly Method for Computing Dual Mesh and Iso-Surfaces of Adaptive Mesh Refinement (AMR) Data

Ingo Wald

We propose a novel approach to extracting crack-free iso-surfaces from Structured AMR data that is more general than previous techniques, is trivially simple to implement, requires…

cs.GR2020

Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene

Ingo Wald, Bruce Cherniak, Will Usher +8

New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding growing popularity in scie…