9 citations · 31 across the 9 of their papers we have counts for
7 papers · 1 filter
GPU-based Data-parallel Rendering of Large, Unstructured, and Non-convexly Partitioned Data
Alper Sahistan, Serkan Demirci, Ingo Wald +4
Computational fluid dynamic simulations often produce large clusters of finite elements with non-trivial, non-convex boundaries and uneven distributions among compute nodes, posing…
Data Parallel Path Tracing in Object Space
Ingo Wald, Steven G Parker
We investigate the concept of rendering production-style content with full path tracing in a data-distributed fashion -- that is, with multiple collaborating nodes and/or GPUs that…
Point Containment Queries on Ray Tracing Cores for AMR Flow Visualization
Stefan Zellmann, Daniel Seifried, Nate Morrical +5
Modern GPUs come with dedicated hardware to perform ray/triangle intersections and bounding volume hierarchy (BVH) traversal. While the primary use case for this hardware is photor…
Ray Tracing Structured AMR Data Using ExaBricks
Ingo Wald, Stefan Zellmann, Will Usher +3
Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data rep…
A Simple, General, and GPU Friendly Method for Computing Dual Mesh and Iso-Surfaces of Adaptive Mesh Refinement (AMR) Data
Ingo Wald
We propose a novel approach to extracting crack-free iso-surfaces from Structured AMR data that is more general than previous techniques, is trivially simple to implement, requires…
Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene
Ingo Wald, Bruce Cherniak, Will Usher +8
New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding growing popularity in scie…