21 citations · 53 across the 13 of their papers we have counts for
5 papers · 1 filter
A Virtual Frame Buffer Abstraction for Parallel Rendering of Large Tiled Display Walls
Mengjiao Han, Ingo Wald, Will Usher +4
We present dw2, a flexible and easy-to-use software infrastructure for interactive rendering of large tiled display walls. Our library represents the tiled display wall as a single…
Ray Tracing Structured AMR Data Using ExaBricks
Ingo Wald, Stefan Zellmann, Will Usher +3
Structured Adaptive Mesh Refinement (Structured AMR) enables simulations to adapt the domain resolution to save computation and storage, and has become one of the dominant data rep…
Accelerating Force-Directed Graph Drawing with RT Cores
Stefan Zellmann, Martin Weier, Ingo Wald
Graph drawing with spring embedders employs a V x V computation phase over the graph's vertex set to compute repulsive forces. Here, the efficacy of forces diminishes with distance…
A Simple, General, and GPU Friendly Method for Computing Dual Mesh and Iso-Surfaces of Adaptive Mesh Refinement (AMR) Data
Ingo Wald
We propose a novel approach to extracting crack-free iso-surfaces from Structured AMR data that is more general than previous techniques, is trivially simple to implement, requires…
Digesting the Elephant -- Experiences with Interactive Production Quality Path Tracing of the Moana Island Scene
Ingo Wald, Bruce Cherniak, Will Usher +8
New algorithmic and hardware developments over the past two decades have enabled interactive ray tracing of small to modest sized scenes, and are finding growing popularity in scie…