activity
20062025
most citedAIM 2020 Challenge on Real Image Super-Resolution: Methods and Results

20 citations · 59 across the 17 of their papers we have counts for

collaborators

17 papers

cs.AI2025

Parameter-Efficient Distributional RL via Normalizing Flows and a Geometry-Aware Cramér Surrogate

Simo Alami C., Rim Kaddah, Jesse Read +1

Distributional Reinforcement Learning (DistRL) improves upon expectation-based methods by modeling full return distributions, but standard approaches often remain far from parsimon…

cs.GR2025

ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies

Théo Cheynel, Thomas Rossi, Baptiste Bellot-Gurlet +2

Preserving semantics, in particular in terms of contacts, is a key challenge when retargeting motion between characters of different morphologies. Our solution relies on a low-dime…

cs.CV2024

LEAD: Latent Realignment for Human Motion Diffusion

Nefeli Andreou, Xi Wang, Victoria Fernández Abrevaya +3

Our goal is to generate realistic human motion from natural language. Modern methods often face a trade-off between model expressiveness and text-to-motion alignment. Some align te…

cs.CV2024

Analysis of Classifier-Free Guidance Weight Schedulers

Xi Wang, Nicolas Dufour, Nefeli Andreou +4

Classifier-Free Guidance (CFG) enhances the quality and condition adherence of text-to-image diffusion models. It operates by combining the conditional and unconditional prediction…

cs.CV2024★ 4 cited

See360: Novel Panoramic View Interpolation

Zhi-Song Liu, Marie-Paule Cani, Wan-Chi Siu

We present See360, which is a versatile and efficient framework for 360 panoramic view interpolation using latent space viewpoint estimation. Most of the existing view rendering ap…

cs.LG2023★ 5 cited

Reward Function Design for Crowd Simulation via Reinforcement Learning

Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettré +1

Crowd simulation is important for video-games design, since it enables to populate virtual worlds with autonomous avatars that navigate in a human-like manner. Reinforcement learni…

cs.LG2023★ 1 cited

UGAE: A Novel Approach to Non-exponential Discounting

Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettré +1

The discounting mechanism in Reinforcement Learning determines the relative importance of future and present rewards. While exponential discounting is widely used in practice, non-…

cs.GR2022★ 3 cited

Real-Time Locomotion on Soft Grounds With Dynamic Footprints

Eduardo Alvarado, Chloé Paliard, Damien Rohmer +1

When we move on snow, sand, or mud, the ground deforms under our feet, immediately affecting our gait. We propose a physically based model for computing such interactions in real t…

cs.GR2022★ 13 cited

Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments

Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obs…

cs.LG2022

Understanding reinforcement learned crowds

Ariel Kwiatkowski, Vicky Kalogeiton, Julien Pettré +1

Simulating trajectories of virtual crowds is a commonly encountered task in Computer Graphics. Several recent works have applied Reinforcement Learning methods to animate virtual a…

cs.GR2022★ 4 cited

A Survey on Reinforcement Learning Methods in Character Animation

Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton +4

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environme…

cs.CV2021

Multiple Style Transfer via Variational AutoEncoder

Zhi-Song Liu, Vicky Kalogeiton, Marie-Paule Cani

Modern works on style transfer focus on transferring style from a single image. Recently, some approaches study multiple style transfer; these, however, are either too slow or fail…

cs.GR2021

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds

Chloé Paliard, Eduardo Alvarado, Damien Rohmer +1

When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly. We propose a method f…

cs.GR2021

Velocity Skinning for Real-time Stylized Skeletal Animation

Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3

Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…

cs.CV2020★ 20 cited

AIM 2020 Challenge on Real Image Super-Resolution: Methods and Results

Pengxu Wei, Hannan Lu, Radu Timofte +68

This paper introduces the real image Super-Resolution (SR) challenge that was part of the Advances in Image Manipulation (AIM) workshop, held in conjunction with ECCV 2020. This ch…

cs.CV2020★ 3 cited

Unsupervised Real Image Super-Resolution via Generative Variational AutoEncoder

Zhi-Song Liu, Wan-Chi Siu, Li-Wen Wang +3

Benefited from the deep learning, image Super-Resolution has been one of the most developing research fields in computer vision. Depending upon whether using a discriminator or not…

math.NA2006★ 6 cited

A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies

Mathieu Coquerelle, Jérémie Allard, Georges-Henri Cottet +1

We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We s…