20 citations · 52 across the 11 of their papers we have counts for
6 papers · 1 filter
ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies
Théo Cheynel, Thomas Rossi, Baptiste Bellot-Gurlet +2
Preserving semantics, in particular in terms of contacts, is a key challenge when retargeting motion between characters of different morphologies. Our solution relies on a low-dime…
Real-Time Locomotion on Soft Grounds With Dynamic Footprints
Eduardo Alvarado, Chloé Paliard, Damien Rohmer +1
When we move on snow, sand, or mud, the ground deforms under our feet, immediately affecting our gait. We propose a physically based model for computing such interactions in real t…
Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments
Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani
Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obs…
A Survey on Reinforcement Learning Methods in Character Animation
Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton +4
Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environme…
Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds
Chloé Paliard, Eduardo Alvarado, Damien Rohmer +1
When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly. We propose a method f…
Velocity Skinning for Real-time Stylized Skeletal Animation
Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3
Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…