activity
20202025
most citedAIM 2020 Challenge on Real Image Super-Resolution: Methods and Results

20 citations · 52 across the 11 of their papers we have counts for

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6 papers · 1 filter

cs.GR2025

ReConForM : Real-time Contact-aware Motion Retargeting for more Diverse Character Morphologies

Théo Cheynel, Thomas Rossi, Baptiste Bellot-Gurlet +2

Preserving semantics, in particular in terms of contacts, is a key challenge when retargeting motion between characters of different morphologies. Our solution relies on a low-dime…

cs.GR20223 cited

Real-Time Locomotion on Soft Grounds With Dynamic Footprints

Eduardo Alvarado, Chloé Paliard, Damien Rohmer +1

When we move on snow, sand, or mud, the ground deforms under our feet, immediately affecting our gait. We propose a physically based model for computing such interactions in real t…

cs.GR202213 cited

Generating Upper-Body Motion for Real-Time Characters Making their Way through Dynamic Environments

Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani

Real-time character animation in dynamic environments requires the generation of plausible upper-body movements regardless of the nature of the environment, including non-rigid obs…

cs.GR20224 cited

A Survey on Reinforcement Learning Methods in Character Animation

Ariel Kwiatkowski, Eduardo Alvarado, Vicky Kalogeiton +4

Reinforcement Learning is an area of Machine Learning focused on how agents can be trained to make sequential decisions, and achieve a particular goal within an arbitrary environme…

cs.GR2021

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds

Chloé Paliard, Eduardo Alvarado, Damien Rohmer +1

When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character's gait should also change accordingly. We propose a method f…

cs.GR2021

Velocity Skinning for Real-time Stylized Skeletal Animation

Damien Rohmer, Marco Tarini, Niranjan Kalyanasundaram +3

Secondary animation effects are essential for liveliness. We propose a simple, real-time solution for adding them on top of standard skinning, enabling artist-driven stylization of…