activity
20182022
most citedHybrid-MST: A Hybrid Active Sampling Strategy for Pairwise Preference Aggregation

22 citations · 72 across the 18 of their papers we have counts for

collaborators

21 papers

eess.IV2022

A Framework to Map VMAF with the Probability of Just Noticeable Difference between Video Encoding Recipes

Jingwen Zhu, Suiyi Ling, Yoann Baveye +1

Just Noticeable Difference (JND) model developed based on Human Vision System (HVS) through subjective studies is valuable for many multimedia use cases. In the streaming industrie…

cs.MM2022★ 4 cited

Perceptual Evaluation on Audio-visual Dataset of 360 Content

Randy F Fela, Andréas Pastor, Patrick Le Callet +3

To open up new possibilities to assess the multimodal perceptual quality of omnidirectional media formats, we proposed a novel open source 360 audiovisual (AV) quality dataset. The…

cs.CV2022★ 3 cited

Utility-Oriented Underwater Image Quality Assessment Based on Transfer Learning

Weiling Chen, Rongfu Lin, Honggang Liao +3

The widespread image applications have greatly promoted the vision-based tasks, in which the Image Quality Assessment (IQA) technique has become an increasingly significant issue.…

q-bio.NC2022

Improving Maximum Likelihood Difference Scaling method to measure inter content scale

Pastor Andréas, Lukáš Krasula, Xiaoqing Zhu +2

The goal of most subjective studies is to place a set of stimuli on a perceptual scale. This is mostly done directly by rating, e.g. using single or double stimulus methodologies,…

cs.CV2021

Considering user agreement in learning to predict the aesthetic quality

Suiyi Ling, Andreas Pastor, Junle Wang +1

How to robustly rank the aesthetic quality of given images has been a long-standing ill-posed topic. Such challenge stems mainly from the diverse subjective opinions of different o…

cs.CV2021

Subjective and Objective Quality Assessment of Mobile Gaming Video

Shaoguo Wen, Suiyi Ling, Junle Wang +4

Nowadays, with the vigorous expansion and development of gaming video streaming techniques and services, the expectation of users, especially the mobile phone users, for higher qua…