activity
20192026
most citedBASICS: Broad quality Assessment of Static point clouds In Compression Scenarios

57 citations · 59 across the 8 of their papers we have counts for

collaborators

8 papers

cs.CV2026

ITIScore: An Image-to-Text-to-Image Rating Framework for the Image Captioning Ability of MLLMs

Zitong Xu, Huiyu Duan, Shengyao Qin +6

Recent advances in multimodal large language models (MLLMs) have greatly improved image understanding and captioning capabilities. However, existing image captioning benchmarks typ…

cs.CV2026

Robust Mesh Saliency Ground Truth Acquisition in VR via View Cone Sampling and Manifold Diffusion

Guoquan Zheng, Jie Hao, Huiyu Duan +7

As the complexity of 3D digital content grows exponentially, understanding human visual attention is critical for optimizing rendering and processing resources. Therefore, reliable…

cs.CV2025

Quality Assessment and Distortion-aware Saliency Prediction for AI-Generated Omnidirectional Images

Liu Yang, Huiyu Duan, Jiarui Wang +5

With the rapid advancement of Artificial Intelligence Generated Content (AIGC) techniques, AI generated images (AIGIs) have attracted widespread attention, among which AI generated…

cs.CV2025

Efficient Listener: Dyadic Facial Motion Synthesis via Action Diffusion

Zesheng Wang, Alexandre Bruckert, Patrick Le Callet +1

Generating realistic listener facial motions in dyadic conversations remains challenging due to the high-dimensional action space and temporal dependency requirements. Existing app…

cs.HC2025

Orientation and mobility test in virtual reality, a tool for quantitative assessment of functional vision: dataset and evaluation in healthy subjects

Yujie Huang, Audrey Crozet, Toinon Vigier +3

The purpose of this study was to develop and evaluate a novel virtual reality seated orientation and mobility (VR-S-O&M) test protocol designed to assess functional vision. This st…

cs.CV2024★ 2 cited

ESVQA: Perceptual Quality Assessment of Egocentric Spatial Videos

Xilei Zhu, Huiyu Duan, Liu Yang +4

With the rapid development of eXtended Reality (XR), egocentric spatial shooting and display technologies have further enhanced immersion and engagement for users, delivering more…