activity
20192023
most citedRecovering and Simulating Pedestrians in the Wild

6 citations · 11 across the 5 of their papers we have counts for

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7 papers · 1 filter

cs.CV2023

Real-Time Neural Rasterization for Large Scenes

Jeffrey Yunfan Liu, Yun Chen, Ze Yang +3

We propose a new method for realistic real-time novel-view synthesis (NVS) of large scenes. Existing neural rendering methods generate realistic results, but primarily work for sma…

cs.CV2023

Reconstructing Objects in-the-wild for Realistic Sensor Simulation

Ze Yang, Sivabalan Manivasagam, Yun Chen +3

Reconstructing objects from real world data and rendering them at novel views is critical to bringing realism, diversity and scale to simulation for robotics training and testing.…

cs.CV20237 cited

CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation

Jingkang Wang, Sivabalan Manivasagam, Yun Chen +5

Realistic simulation is key to enabling safe and scalable development of % self-driving vehicles. A core component is simulating the sensors so that the entire autonomy system can…

cs.CV20231 cited

UniSim: A Neural Closed-Loop Sensor Simulator

Ze Yang, Yun Chen, Jingkang Wang +4

Rigorously testing autonomy systems is essential for making safe self-driving vehicles (SDV) a reality. It requires one to generate safety critical scenarios beyond what can be col…

cs.CV2022

RBGNet: Ray-based Grouping for 3D Object Detection

Haiyang Wang, Shaoshuai Shi, Ze Yang +5

As a fundamental problem in computer vision, 3D object detection is experiencing rapid growth. To extract the point-wise features from the irregularly and sparsely distributed poin…

cs.CV20213 cited

S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling

Ze Yang, Shenlong Wang, Sivabalan Manivasagam +5

Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation.…