16 citations · 26 across the 5 of their papers we have counts for
5 papers
RBGNet: Ray-based Grouping for 3D Object Detection
Haiyang Wang, Shaoshuai Shi, Ze Yang +5
As a fundamental problem in computer vision, 3D object detection is experiencing rapid growth. To extract the point-wise features from the irregularly and sparsely distributed poin…
S3: Neural Shape, Skeleton, and Skinning Fields for 3D Human Modeling
Ze Yang, Shenlong Wang, Sivabalan Manivasagam +5
Constructing and animating humans is an important component for building virtual worlds in a wide variety of applications such as virtual reality or robotics testing in simulation.…
Recovering and Simulating Pedestrians in the Wild
Ze Yang, Siva Manivasagam, Ming Liang +3
Sensor simulation is a key component for testing the performance of self-driving vehicles and for data augmentation to better train perception systems. Typical approaches rely on a…
Dense RepPoints: Representing Visual Objects with Dense Point Sets
Ze Yang, Yinghao Xu, Han Xue +5
We present a new object representation, called Dense RepPoints, that utilizes a large set of points to describe an object at multiple levels, including both box level and pixel lev…
On the Anomalous Generalization of GANs
Jinchen Xuan, Yunchang Yang, Ze Yang +2
Generative models, especially Generative Adversarial Networks (GANs), have received significant attention recently. However, it has been observed that in terms of some attributes,…