activity
20182024
most citedNeural 3D Reconstruction in the Wild

105 citations · 143 across the 10 of their papers we have counts for

collaborators

14 papers

cs.CV2024

Can Generative Video Models Help Pose Estimation?

Ruojin Cai, Jason Y. Zhang, Philipp Henzler +3

Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in th…

cs.CV2024

MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos

Zhengqi Li, Richard Tucker, Forrester Cole +6

We present a system that allows for accurate, fast, and robust estimation of camera parameters and depth maps from casual monocular videos of dynamic scenes. Most conventional stru…

cs.CV2024

Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos

Linyi Jin, Richard Tucker, Zhengqi Li +3

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale superv…

cs.CV2022105 cited

Neural 3D Reconstruction in the Wild

Jiaming Sun, Xi Chen, Qianqian Wang +4

We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation a…

cs.CV2022

3D Moments from Near-Duplicate Photos

Qianqian Wang, Zhengqi Li, David Salesin +3

We introduce 3D Moments, a new computational photography effect. As input we take a pair of near-duplicate photos, i.e., photos of moving subjects from similar viewpoints, common i…

cs.CV20222 cited

Deformable Sprites for Unsupervised Video Decomposition

Vickie Ye, Zhengqi Li, Richard Tucker +2

We describe a method to extract persistent elements of a dynamic scene from an input video. We represent each scene element as a \emph{Deformable Sprite} consisting of three compon…