activity
20182024
most citedNeural 3D Reconstruction in the Wild

105 citations · 248 across the 21 of their papers we have counts for

collaborators

22 papers

cs.CV2024

Can Generative Video Models Help Pose Estimation?

Ruojin Cai, Jason Y. Zhang, Philipp Henzler +3

Pairwise pose estimation from images with little or no overlap is an open challenge in computer vision. Existing methods, even those trained on large-scale datasets, struggle in th…

cs.CV2024

MegaSaM: Accurate, Fast, and Robust Structure and Motion from Casual Dynamic Videos

Zhengqi Li, Richard Tucker, Forrester Cole +6

We present a system that allows for accurate, fast, and robust estimation of camera parameters and depth maps from casual monocular videos of dynamic scenes. Most conventional stru…

cs.CV2024

Stereo4D: Learning How Things Move in 3D from Internet Stereo Videos

Linyi Jin, Richard Tucker, Zhengqi Li +3

Learning to understand dynamic 3D scenes from imagery is crucial for applications ranging from robotics to scene reconstruction. Yet, unlike other problems where large-scale superv…

cs.CV2024

Streetscapes: Large-scale Consistent Street View Generation Using Autoregressive Video Diffusion

Boyang Deng, Richard Tucker, Zhengqi Li +3

We present a method for generating Streetscapes-long sequences of views through an on-the-fly synthesized city-scale scene. Our generation is conditioned by language input (e.g., c…

cs.CV2024

Shape of Motion: 4D Reconstruction from a Single Video

Qianqian Wang, Vickie Ye, Hang Gao +4

Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effe…

cs.CV2023★ 1 cited

Generative Image Dynamics

Zhengqi Li, Richard Tucker, Noah Snavely +1

We present an approach to modeling an image-space prior on scene motion. Our prior is learned from a collection of motion trajectories extracted from real video sequences depicting…

cs.CV2023★ 5 cited

Tracking Everything Everywhere All at Once

Qianqian Wang, Yen-Yu Chang, Ruojin Cai +4

We present a new test-time optimization method for estimating dense and long-range motion from a video sequence. Prior optical flow or particle video tracking algorithms typically…

cs.CV2023

Neural-PBIR Reconstruction of Shape, Material, and Illumination

Cheng Sun, Guangyan Cai, Zhengqin Li +6

Reconstructing the shape and spatially varying surface appearances of a physical-world object as well as its surrounding illumination based on 2D images (e.g., photographs) of the…

cs.CV2023★ 1 cited

Persistent Nature: A Generative Model of Unbounded 3D Worlds

Lucy Chai, Richard Tucker, Zhengqi Li +2

Despite increasingly realistic image quality, recent 3D image generative models often operate on 3D volumes of fixed extent with limited camera motions. We investigate the task of…

cs.CV2022★ 1 cited

DynIBaR: Neural Dynamic Image-Based Rendering

Zhengqi Li, Qianqian Wang, Forrester Cole +2

We address the problem of synthesizing novel views from a monocular video depicting a complex dynamic scene. State-of-the-art methods based on temporally varying Neural Radiance Fi…

cs.CV2022

InfiniteNature-Zero: Learning Perpetual View Generation of Natural Scenes from Single Images

Zhengqi Li, Qianqian Wang, Noah Snavely +1

We present a method for learning to generate unbounded flythrough videos of natural scenes starting from a single view, where this capability is learned from a collection of single…

cs.CV2022★ 105 cited

Neural 3D Reconstruction in the Wild

Jiaming Sun, Xi Chen, Qianqian Wang +4

We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation a…

cs.CV2022

3D Moments from Near-Duplicate Photos

Qianqian Wang, Zhengqi Li, David Salesin +3

We introduce 3D Moments, a new computational photography effect. As input we take a pair of near-duplicate photos, i.e., photos of moving subjects from similar viewpoints, common i…

cs.CV2022★ 2 cited

Deformable Sprites for Unsupervised Video Decomposition

Vickie Ye, Zhengqi Li, Richard Tucker +2

We describe a method to extract persistent elements of a dynamic scene from an input video. We represent each scene element as a \emph{Deformable Sprite} consisting of three compon…

cs.CV2022★ 2 cited

IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images

Kai Zhang, Fujun Luan, Zhengqi Li +1

We propose a neural inverse rendering pipeline called IRON that operates on photometric images and outputs high-quality 3D content in the format of triangle meshes and material tex…

cs.CV2020★ 32 cited

Neural Scene Flow Fields for Space-Time View Synthesis of Dynamic Scenes

Zhengqi Li, Simon Niklaus, Noah Snavely +1

We present a method to perform novel view and time synthesis of dynamic scenes, requiring only a monocular video with known camera poses as input. To do this, we introduce Neural S…

cs.CV2020

Crowdsampling the Plenoptic Function

Zhengqi Li, Wenqi Xian, Abe Davis +1

Many popular tourist landmarks are captured in a multitude of online, public photos. These photos represent a sparse and unstructured sampling of the plenoptic function for a parti…

cs.CV2019★ 9 cited

UprightNet: Geometry-Aware Camera Orientation Estimation from Single Images

Wenqi Xian, Zhengqi Li, Matthew Fisher +3

We introduce UprightNet, a learning-based approach for estimating 2DoF camera orientation from a single RGB image of an indoor scene. Unlike recent methods that leverage deep learn…

cs.CV2019★ 2 cited

Learning the Depths of Moving People by Watching Frozen People

Zhengqi Li, Tali Dekel, Forrester Cole +4

We present a method for predicting dense depth in scenarios where both a monocular camera and people in the scene are freely moving. Existing methods for recovering depth for dynam…

cs.CV2018

CGIntrinsics: Better Intrinsic Image Decomposition through Physically-Based Rendering

Zhengqi Li, Noah Snavely

Intrinsic image decomposition is a challenging, long-standing computer vision problem for which ground truth data is very difficult to acquire. We explore the use of synthetic data…

cs.CV2018★ 25 cited

Learning Intrinsic Image Decomposition from Watching the World

Zhengqi Li, Noah Snavely

Single-view intrinsic image decomposition is a highly ill-posed problem, and so a promising approach is to learn from large amounts of data. However, it is difficult to collect gro…

cs.CV2018★ 63 cited

MegaDepth: Learning Single-View Depth Prediction from Internet Photos

Zhengqi Li, Noah Snavely

Single-view depth prediction is a fundamental problem in computer vision. Recently, deep learning methods have led to significant progress, but such methods are limited by the avai…