Neural 3D Reconstruction in the Wild
arXiv:2205.12955 · doi:10.1145/3528233.3530718
Abstract
We are witnessing an explosion of neural implicit representations in computer vision and graphics. Their applicability has recently expanded beyond tasks such as shape generation and image-based rendering to the fundamental problem of image-based 3D reconstruction. However, existing methods typically assume constrained 3D environments with constant illumination captured by a small set of roughly uniformly distributed cameras. We introduce a new method that enables efficient and accurate surface reconstruction from Internet photo collections in the presence of varying illumination. To achieve this, we propose a hybrid voxel- and surface-guided sampling technique that allows for more efficient ray sampling around surfaces and leads to significant improvements in reconstruction quality. Further, we present a new benchmark and protocol for evaluating reconstruction performance on such in-the-wild scenes. We perform extensive experiments, demonstrating that our approach surpasses both classical and neural reconstruction methods on a wide variety of metrics.
Accepted to SIGGRAPH 2022 (Conference Proceedings). Project page: https://zju3dv.github.io/neuralrecon-w/
References in corpus (1)
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- A Probability-guided Sampler for Neural Implicit Surface Rendering