activity
20162026
most citedGAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters

18 citations · 51 across the 22 of their papers we have counts for

collaborators

27 papers

cs.LG2026

NMINE: Normalized Mutual Information Neural Estimation

Petra Eerikinharju, Marko Tuononen, Ville Hautamäki

Mutual information is a general measure of statistical dependence that captures both linear and nonlinear relationships between random variables. For continuous and multidimensiona…

eess.AS2026

How Meta-Learning Shapes LoRA Adapter Geometry in Speech Deepfake Detection

Ivan Kukanov, Janne Laakkonen, Ville Hautamäki

Meta-learning for domain generalization (MLDG) improves out-of-distribution speech deepfake detection over empirical risk minimization (ERM) when both objectives train low-rank ada…

cs.LG2026

Zero-Shot Heart Rate Variability Forecasting from Consumer Wearables Using Time Series Foundation Models

Luukas Peräkylä, Fahad Sohrab, Ville Hautamäki +3

Short-term Heart Rate Variability (HRV) forecasting could provide clinicians with actionable lead time for detecting autonomic dysfunction and adverse cardiac events. Consumer wear…

eess.AS2026

Disentangling Speaker Traits for Deepfake Source Verification via Chebyshev Polynomial and Riemannian Metric Learning

Xi Xuan, Wenxin Zhang, Zhiyu Li +3

Speech deepfake source verification systems aims to determine whether two synthetic speech utterances originate from the same source generator, often assuming that the resulting so…

eess.AS2025

Continuous Learning for Children's ASR: Overcoming Catastrophic Forgetting with Elastic Weight Consolidation and Synaptic Intelligence

Edem Ahadzi, Vishwanath Pratap Singh, Tomi Kinnunen +1

In this work, we present the first study addressing automatic speech recognition (ASR) for children in an online learning setting. This is particularly important for both child-cen…

eess.AS2024

Meta-Learning Approaches for Improving Detection of Unseen Speech Deepfakes

Ivan Kukanov, Janne Laakkonen, Tomi Kinnunen +1

Current speech deepfake detection approaches perform satisfactorily against known adversaries; however, generalization to unseen attacks remains an open challenge. The proliferatio…

cs.AI2024★ 3 cited

Zero-shot Imitation Policy via Search in Demonstration Dataset

Federco Malato, Florian Leopold, Andrew Melnik +1

Behavioral cloning uses a dataset of demonstrations to learn a policy. To overcome computationally expensive training procedures and address the policy adaptation problem, we propo…

cs.SD2024

Gradient weighting for speaker verification in extremely low Signal-to-Noise Ratio

Yi Ma, Kong Aik Lee, Ville Hautamäki +2

Speaker verification is hampered by background noise, particularly at extremely low Signal-to-Noise Ratio (SNR) under 0 dB. It is difficult to suppress noise without introducing un…

cs.AI2023

Behavioral Cloning via Search in Embedded Demonstration Dataset

Federico Malato, Florian Leopold, Ville Hautamaki +1

Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to i…

cs.LG2022

Behavioral Cloning via Search in Video PreTraining Latent Space

Federico Malato, Florian Leopold, Amogh Raut +2

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem…

cs.AI2022★ 18 cited

GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters

Anssi Kanervisto, Tomi Kinnunen, Ville Hautamäki

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, con…

cs.SD2022★ 11 cited

Optimizing Tandem Speaker Verification and Anti-Spoofing Systems

Anssi Kanervisto, Ville Hautamäki, Tomi Kinnunen +1

As automatic speaker verification (ASV) systems are vulnerable to spoofing attacks, they are typically used in conjunction with spoofing countermeasure (CM) systems to improve secu…

cs.AI2022

Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation

Federico Malato, Joona Jehkonen, Ville Hautamäki

Behavioural cloning has been extensively used to train agents and is recognized as a fast and solid approach to teach general behaviours based on expert trajectories. Such method f…

cs.SD2021

PL-EESR: Perceptual Loss Based END-TO-END Robust Speaker Representation Extraction

Yi Ma, Kong Aik Lee, Ville Hautamaki +1

Speech enhancement aims to improve the perceptual quality of the speech signal by suppression of the background noise. However, excessive suppression may lead to speech distortion…

cs.LG2021

VoxCeleb Enrichment for Age and Gender Recognition

Khaled Hechmi, Trung Ngo Trong, Ville Hautamaki +1

VoxCeleb datasets are widely used in speaker recognition studies. Our work serves two purposes. First, we provide speaker age labels and (an alternative) annotation of speaker gend…

cs.CV2020★ 3 cited

Cost Sensitive Optimization of Deepfake Detector

Ivan Kukanov, Janne Karttunen, Hannu Sillanpää +1

Since the invention of cinema, the manipulated videos have existed. But generating manipulated videos that can fool the viewer has been a time-consuming endeavor. With the dramatic…

cs.CL2020★ 3 cited

Transferring Monolingual Model to Low-Resource Language: The Case of Tigrinya

Abrhalei Tela, Abraham Woubie, Ville Hautamaki

In recent years, transformer models have achieved great success in natural language processing (NLP) tasks. Most of the current state-of-the-art NLP results are achieved by using m…

cs.AI2020

Action Space Shaping in Deep Reinforcement Learning

Anssi Kanervisto, Christian Scheller, Ville Hautamäki

Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space…

cs.AI2020

Benchmarking End-to-End Behavioural Cloning on Video Games

Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without…

cs.AI2020★ 4 cited

Playing Minecraft with Behavioural Cloning

Anssi Kanervisto, Janne Karttunen, Ville Hautamäki

MineRL 2019 competition challenged participants to train sample-efficient agents to play Minecraft, by using a dataset of human gameplay and a limit number of steps the environment…

eess.AS2020

An initial investigation on optimizing tandem speaker verification and countermeasure systems using reinforcement learning

Anssi Kanervisto, Ville Hautamäki, Tomi Kinnunen +1

The spoofing countermeasure (CM) systems in automatic speaker verification (ASV) are not typically used in isolation of each other. These systems can be combined, for example, into…

cs.LG2019★ 5 cited

Do Autonomous Agents Benefit from Hearing?

Abraham Woubie, Anssi Kanervisto, Janne Karttunen +1

Mapping states to actions in deep reinforcement learning is mainly based on visual information. The commonly used approach for dealing with visual information is to extract pixels…

cs.LG2019

From Video Game to Real Robot: The Transfer between Action Spaces

Janne Karttunen, Anssi Kanervisto, Ville Kyrki +1

Deep reinforcement learning has proven to be successful for learning tasks in simulated environments, but applying same techniques for robots in real-world domain is more challengi…

eess.AS2019★ 3 cited

I4U Submission to NIST SRE 2018: Leveraging from a Decade of Shared Experiences

Kong Aik Lee, Ville Hautamaki, Tomi Kinnunen +43

The I4U consortium was established to facilitate a joint entry to NIST speaker recognition evaluations (SRE). The latest edition of such joint submission was in SRE 2018, in which…