18 citations · 51 across the 22 of their papers we have counts for
4 papers · 1 filter
Behavioral Cloning via Search in Video PreTraining Latent Space
Federico Malato, Florian Leopold, Amogh Raut +2
Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem…
GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters
Anssi Kanervisto, Tomi Kinnunen, Ville Hautamäki
Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, con…
Optimizing Tandem Speaker Verification and Anti-Spoofing Systems
Anssi Kanervisto, Ville Hautamäki, Tomi Kinnunen +1
As automatic speaker verification (ASV) systems are vulnerable to spoofing attacks, they are typically used in conjunction with spoofing countermeasure (CM) systems to improve secu…
Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation
Federico Malato, Joona Jehkonen, Ville Hautamäki
Behavioural cloning has been extensively used to train agents and is recognized as a fast and solid approach to teach general behaviours based on expert trajectories. Such method f…