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20182026
most citedGAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters

18 citations · 50 across the 18 of their papers we have counts for

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cs.AI20243 cited

Zero-shot Imitation Policy via Search in Demonstration Dataset

Federco Malato, Florian Leopold, Andrew Melnik +1

Behavioral cloning uses a dataset of demonstrations to learn a policy. To overcome computationally expensive training procedures and address the policy adaptation problem, we propo…

cs.AI2023

Behavioral Cloning via Search in Embedded Demonstration Dataset

Federico Malato, Florian Leopold, Ville Hautamaki +1

Behavioural cloning uses a dataset of demonstrations to learn a behavioural policy. To overcome various learning and policy adaptation problems, we propose to use latent space to i…

cs.AI202218 cited

GAN-Aimbots: Using Machine Learning for Cheating in First Person Shooters

Anssi Kanervisto, Tomi Kinnunen, Ville Hautamäki

Playing games with cheaters is not fun, and in a multi-billion-dollar video game industry with hundreds of millions of players, game developers aim to improve the security and, con…

cs.AI2022

Improving Behavioural Cloning with Human-Driven Dynamic Dataset Augmentation

Federico Malato, Joona Jehkonen, Ville Hautamäki

Behavioural cloning has been extensively used to train agents and is recognized as a fast and solid approach to teach general behaviours based on expert trajectories. Such method f…

cs.AI2020

Action Space Shaping in Deep Reinforcement Learning

Anssi Kanervisto, Christian Scheller, Ville Hautamäki

Reinforcement learning (RL) has been successful in training agents in various learning environments, including video-games. However, such work modifies and shrinks the action space…

cs.AI2020

Benchmarking End-to-End Behavioural Cloning on Video Games

Anssi Kanervisto, Joonas Pussinen, Ville Hautamäki

Behavioural cloning, where a computer is taught to perform a task based on demonstrations, has been successfully applied to various video games and robotics tasks, with and without…